<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[Shooter Game Tutorial]]></provider_name><provider_url><![CDATA[http://shootertutorial.com]]></provider_url><author_name><![CDATA[andrzejkoloska]]></author_name><author_url><![CDATA[https://shootertutorial.com/author/andrzejkoloska/]]></author_url><title><![CDATA[Enemy: Flying Drone]]></title><type><![CDATA[link]]></type><html><![CDATA[<p><img class="alignnone" src="https://i1.wp.com/i.imgur.com/Q2b13eI.gif" alt="" width="339" height="285" /></p>
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<p>I still need to implement couple of enemies before starting to create gameplay demo. This time I will focus on flying drone which will:</p>
<ul>
<li>Avoid other enemies or obstacles,</li>
<li>Make his way to player,</li>
<li>Use Flying character movement,</li>
<li>Explode on colliding with player,</li>
</ul>
<p><!--more--></p>
<pre><strong>This Tutorial has been created using Unreal Engine 4.8.2</strong>. 
Make sure you are working on the same version of the engine.</pre>
<p>In my earlier blog I have implemented drone which will attack player from distance. You can <a href="http://creategamesfromscratch.blogspot.com/2014/06/prototype-flying-exploding-drone.html" target="_blank">read the tutorial here</a>.</p>
<p>I will use the same <a href="https://www.assetstore.unity3d.com/en/#!/content/15159" target="_blank">asset </a>from <a class="livelink detaillink" href="https://www.assetstore.unity3d.com/en/#!/publisher/6016/page/1/sortby/popularity">Popup Asylum</a>. It&#8217;s free and it&#8217;s really great!</p>
<p><strong>IMPORTING DRONE</strong></p>
<p>Import PA_Drone.fbx as Static Mesh. Scale should be set to 100 and remember to deselect combine meshes.</p>
<p><a href="https://shootertutorial.files.wordpress.com/2015/08/importdrone.png"><img class="alignnone wp-image-938 size-full" src="https://shootertutorial.files.wordpress.com/2015/08/importdrone.png?w=404&#038;h=670" alt="importdrone" width="404" height="670" /></a></p>
<p>You should get couple of meshes.</p>
<hr />
<p><strong>ADDING SOME FUNCTIONS TO BASE ENEMY</strong></p>
<p>Open BP_BaseEnemy and add one function:</p>
<p>GetDistanceToPlayer &#8211; pure function, one float output.</p>
<p><a href="https://shootertutorial.files.wordpress.com/2015/08/getdistancetoplayer1.jpg"><img class="alignnone wp-image-941 size-large" src="https://shootertutorial.files.wordpress.com/2015/08/getdistancetoplayer1.jpg?w=1024&#038;h=332" alt="getdistancetoplayer"   /></a></p>
<p>We will be using this function a lot in the future so it&#8217;s good to have it in BaseEnemy.</p>
<p>Add one variable: DeltaTime and assign it to Tick:</p>
<p><a href="https://shootertutorial.files.wordpress.com/2015/08/tick.jpg"><img class="alignnone wp-image-942 size-full" src="https://shootertutorial.files.wordpress.com/2015/08/tick.jpg?w=389&#038;h=142" alt="tick" width="389" height="142" /></a></p>
<hr />
<p><strong>CREATING DRONE BLUEPRINT</strong></p>
<p>Create new ENUM named MovementDirection. Open it and add those:</p>
<p><a href="https://shootertutorial.files.wordpress.com/2015/08/enum.jpg"><img class="alignnone size-full wp-image-943" src="https://shootertutorial.files.wordpress.com/2015/08/enum.jpg?w=127&#038;h=187" alt="enum" width="127" height="187" /></a></p>
<p>This will be used for deciding where Drone should go.</p>
<p>Now create new blueprint based on BP_BaseEnemy named BP_Enemy_FlyingDrone and open it.</p>
<hr />
<p><strong>Components</strong></p>
<p>I want to have rotating engines and wings, so there is couple of things need to be done in components.</p>
<p>I will go step by step here.</p>
<p>CapsuleComponent:</p>
<ul>
<li>Capsule Half Height: 30,</li>
<li>Capsule Radius: 30,</li>
</ul>
<p>Mesh should be none.</p>
<p>UI_Health:</p>
<ul>
<li>HiddenInGame: True,</li>
</ul>
<p>Add new scene component named ForwardTrace:</p>
<ul>
<li>Location: (X=75.896011,Y=0.000000,Z=0.000000)</li>
</ul>
<p>Add new scene component named UpTrace:</p>
<ul>
<li>Location: (X=0.000000,Y=0.000000,Z=61.875702)</li>
</ul>
<p>Add new scene component named DownTrace:</p>
<ul>
<li>Location: (X=0.000000,Y=0.000000,Z=-59.432049)</li>
</ul>
<p>Add new scene component named BackTrace:</p>
<ul>
<li>Location: (X=-77.302223,Y=0.000000,Z=0.000000)</li>
</ul>
<p>Add newBox Collision component named Box:</p>
<ul>
<li>BoxExtend: (X=15.064343,Y=24.425884,Z=14.042534)</li>
<li>Location: (Pitch=0.000000,Yaw=0.000000,Roll=0.000000)</li>
<li>Add OnComponentBeginOverlap event, leave it blank,</li>
</ul>
<p>CharacterMovement:</p>
<ul>
<li>DefaultLandMovement: Flying,</li>
<li>DefaultWaterMovement: Flying,</li>
<li>AirControl: 1</li>
<li>MaxFlySpeed: 400,</li>
</ul>
<p>Now add new scene component named RootMesh:</p>
<ul>
<li>Rotation: (Pitch=0.000000,Yaw=-90.000000,Roll=-0.000000)</li>
</ul>
<p>Now add new Static Mesh Component from PA_Drone_PA_Drone and attach it to RootMesh:</p>
<ul>
<li>Collision Presets: should ignore Pawn.</li>
</ul>
<p><a href="https://shootertutorial.files.wordpress.com/2015/08/padrone.png"><img class="alignnone size-full wp-image-944" src="https://shootertutorial.files.wordpress.com/2015/08/padrone.png?w=221&#038;h=47" alt="padrone" width="221" height="47" /></a></p>
<p>Add new scene component named EngineRotation and attach it to RootMesh scene component:</p>
<ul>
<li>Rotation: (Pitch=29.999979,Yaw=89.999878,Roll=0.000315)</li>
</ul>
<p><a href="https://shootertutorial.files.wordpress.com/2015/08/enginerotation.png"><img class="alignnone size-full wp-image-945" src="https://shootertutorial.files.wordpress.com/2015/08/enginerotation.png?w=201&#038;h=60" alt="enginerotation" width="201" height="60" /></a></p>
<p>Add new scene component named RightEngine and attach it to EngineRotation scene component:</p>
<ul>
<li>Location: (X=1.776338,Y=-22.932190,Z=0.000008)</li>
<li>Rotation: (Pitch=-0.153412,Yaw=-91.727509,Roll=49.851082)</li>
</ul>
<p>Add new Static Mesh component from PA_Drone_PA_DroneBladeRight and attach it to RightEngine scene component:</p>
<ul>
<li>Location: (X=-22.932198,Y=-1.776337,Z=0.000008)</li>
<li>Collision Presets: should ignore Pawn,</li>
</ul>
<p><a href="https://shootertutorial.files.wordpress.com/2015/08/bladeright.png"><img class="alignnone size-full wp-image-946" src="https://shootertutorial.files.wordpress.com/2015/08/bladeright.png?w=257&#038;h=104" alt="bladeright" width="257" height="104" /></a></p>
<p>Add new Scene Component named LeftEngine and attach it to EngineRotation scene component:</p>
<ul>
<li>Location: (X=1.776335,Y=22.932194,Z=0.000008)</li>
<li>Rotation: (Pitch=-0.148865,Yaw=-91.727875,Roll=50.153404)</li>
</ul>
<p><a href="https://shootertutorial.files.wordpress.com/2015/08/leftengine.png"><img class="alignnone size-full wp-image-947" src="https://shootertutorial.files.wordpress.com/2015/08/leftengine.png?w=254&#038;h=122" alt="leftengine" width="254" height="122" /></a></p>
<p>Add new Static Mesh Component from PA_Drone_PA_DroneBladeLeft and attach it to LeftEngine scene component:</p>
<ul>
<li>Location: (X=22.932198,Y=-1.776337,Z=0.000008)</li>
<li>Collision Presets: should ignore Pawn,</li>
</ul>
<p><a href="https://shootertutorial.files.wordpress.com/2015/08/leftblade.png"><img class="alignnone size-full wp-image-948" src="https://shootertutorial.files.wordpress.com/2015/08/leftblade.png?w=253&#038;h=137" alt="leftblade" width="253" height="137" /></a></p>
<p>Add new Static Mesh Component from PA_Drone_PA_DroneWingLeft and attach it to EngineRotation scene component:</p>
<ul>
<li>Rotation: (Pitch=0.153399,Yaw=-91.727539,Roll=50.148811)</li>
<li>Collision Presets should ignore Pawn,</li>
</ul>
<p>Add new Static Mesh Component from PA_Drone_PA_DroneWingRight and attach it to EngineRotation scene component:</p>
<ul>
<li>Rotation: (Pitch=0.148850,Yaw=-91.727905,Roll=49.846519)</li>
<li>Collision Preset should ignore Pawn,</li>
</ul>
<p>Here you can see all components.</p>
<p><a href="https://shootertutorial.files.wordpress.com/2015/08/components.png"><img class="alignnone wp-image-949 size-full" src="https://shootertutorial.files.wordpress.com/2015/08/components.png?w=254&#038;h=401" alt="components" width="254" height="401" /></a></p>
<hr />
<p><strong>Event Graph</strong></p>
<p>Add new variables:</p>
<ul>
<li>DroneMovementDirection (ENUM MovementDirection &#8211; Default: Forward),</li>
<li>isNearPlayer (bool),</li>
<li>HowNearFlyToPlayer (float),</li>
<li>EngineRotationFlyingUp (Rotator: (Pitch=39.999977,Yaw=89.999969,Roll=0.000319)</li>
<li>EngineRotationFlyingForward (Rotator: (Pitch=-30.000000,Yaw=89.999763,Roll=0.000248)</li>
<li>CurrentHealth should be set to 10,</li>
<li>MaxHealth should be set to 10,</li>
</ul>
<p>Add new custom event named <strong>Explode</strong>.</p>
<p><a href="https://shootertutorial.files.wordpress.com/2015/08/explode.jpg"><img class="alignnone wp-image-951 size-large" src="https://shootertutorial.files.wordpress.com/2015/08/explode.jpg?w=1024&#038;h=239" alt="explode"   /></a></p>
<p>RadialForce properties:</p>
<p><a href="https://shootertutorial.files.wordpress.com/2015/08/radialforce_details.png"><img class="alignnone size-medium wp-image-952" src="https://shootertutorial.files.wordpress.com/2015/08/radialforce_details.png?w=285&#038;h=300" alt="radialforce_details" width="285" height="300" /></a></p>
<p>This will enable physics on Drone static meshes and do small explosion effect.</p>
<p>Add new custom event named <strong>OnNearPlayer</strong></p>
<p><a href="https://shootertutorial.files.wordpress.com/2015/08/onnearplayer.jpg"><img class="alignnone wp-image-953 size-full" src="https://shootertutorial.files.wordpress.com/2015/08/onnearplayer.jpg?w=500&#038;h=177" alt="onnearplayer" width="500" height="177" /></a></p>
<p>Add event Die:</p>
<p><a href="https://shootertutorial.files.wordpress.com/2015/08/die1.jpg"><img class="alignnone wp-image-954 size-large" src="https://shootertutorial.files.wordpress.com/2015/08/die1.jpg?w=1024&#038;h=326" alt="die"   /></a></p>
<p>Before moving forward create new User Widget named DroneAttack.</p>
<p><a href="https://shootertutorial.files.wordpress.com/2015/08/droneattack.jpg"><img class="alignnone size-medium wp-image-955" src="https://shootertutorial.files.wordpress.com/2015/08/droneattack.jpg?w=300&#038;h=214" alt="droneattack" width="300" height="214" /></a></p>
<p>It should have one Image filling whole screen. And animation with changing the Alpha from 1 to 0 during one second.</p>
<p>On Construct play this animation.</p>
<p><a href="https://shootertutorial.files.wordpress.com/2015/08/playanim.jpg"><img class="alignnone wp-image-956 size-large" src="https://shootertutorial.files.wordpress.com/2015/08/playanim.jpg?w=1024&#038;h=317" alt="playanim"   /></a></p>
<p>This will be used as &#8220;flash&#8221; the player when drone hit him.</p>
<p>Go back to Drone Blueprint and add new custom event ExplodeOnPlayer.</p>
<p><a href="https://shootertutorial.files.wordpress.com/2015/08/explodeonplayer.jpg"><img class="alignnone wp-image-957 size-large" src="https://shootertutorial.files.wordpress.com/2015/08/explodeonplayer.jpg?w=1024&#038;h=329" alt="explodeonplayer"   /></a></p>
<p>This will create the widget and add damage to itself so Drone will die as well.</p>
<p>Create new custom event named <strong>CustomTick</strong> &#8211; this will be our movement functionality for the Drone. This is big event so here&#8217;s the parts:</p>
<p><a href="https://shootertutorial.files.wordpress.com/2015/08/customtick_false.jpg"><img class="alignnone size-medium wp-image-958" src="https://shootertutorial.files.wordpress.com/2015/08/customtick_false.jpg?w=300&#038;h=153" alt="customtick_false" width="300" height="153" /></a></p>
<p>This is functionality when Drone is far away from player. He is performing checks if something is blocking his movement. Changing DroneMovementDirection. For now nothing will happen because we aren&#8217;t driving movement from DroneMovementDirection.</p>
<p>Here&#8217;s the rest part.</p>
<p><a href="https://shootertutorial.files.wordpress.com/2015/08/customtick_true.jpg"><img class="alignnone size-medium wp-image-959" src="https://shootertutorial.files.wordpress.com/2015/08/customtick_true.jpg?w=300&#038;h=155" alt="customtick_true" width="300" height="155" /></a></p>
<p>Drone is near player and he will check if something is behind him. This won&#8217;t happen but maybe you would like to stop the Drone and attack from distance. Thanks to this drone will move up to avoid bumping with other enemies.</p>
<p>Add <strong>BeginPlay</strong> event:</p>
<p><a href="https://shootertutorial.files.wordpress.com/2015/08/beginplaydrone.png"><img class="alignnone wp-image-960 size-large" src="https://shootertutorial.files.wordpress.com/2015/08/beginplaydrone.png?w=1024&#038;h=388" alt="beginplaydrone"   /></a></p>
<p>Now create Event <strong>Tick</strong> and here will be our movement implementation depending on DroneMovementDirection.</p>
<p>Tick is big as well so here&#8217;s the first part responsible for rotating the engines and look at player.</p>
<p><a href="https://shootertutorial.files.wordpress.com/2015/08/dronetick_part_1.jpg"><img class="alignnone size-medium wp-image-962" src="https://shootertutorial.files.wordpress.com/2015/08/dronetick_part_1.jpg?w=300&#038;h=152" alt="dronetick_part_1" width="300" height="152" /></a></p>
<p>Then 0 is responsible for movement.</p>
<p><a href="https://shootertutorial.files.wordpress.com/2015/08/dronetick_part_2.jpg"><img class="alignnone size-medium wp-image-963" src="https://shootertutorial.files.wordpress.com/2015/08/dronetick_part_2.jpg?w=300&#038;h=174" alt="dronetick_part_2" width="300" height="174" /></a></p>
<p>Direction is used to drive MovementInput. There is one issue here &#8211; forward for drone is hardcoded as -Y. My levels will be created this way but your&#8217;s could have forward vector as X. If your drone is not moving forward &#8211; for example is moving right &#8211; this is the place to fix this out.</p>
<p>The last empty event is OnComponentBeginOverlap (Box) this is the place when drone hits player.</p>
<p><a href="https://shootertutorial.files.wordpress.com/2015/08/overlap.jpg"><img class="alignnone wp-image-964 size-large" src="https://shootertutorial.files.wordpress.com/2015/08/overlap.jpg?w=1024&#038;h=197" alt="overlap"   /></a></p>
<p>That&#8217;s all. Here you can see how it works:</p>
<p><span class='embed-youtube' style='text-align:center; display: block;'><iframe class='youtube-player' type='text/html' width='640' height='390' src='https://www.youtube.com/embed/QtM7yl1zbYk?version=3&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;wmode=transparent' frameborder='0' allowfullscreen='true'></iframe></span></p>

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				<a href='https://shootertutorial.com/2015/08/09/enemy-flying-drone/ue4editor-2015-08-09-15-18-52-265/'><img width="150" height="84" src="https://shootertutorial.files.wordpress.com/2015/08/ue4editor-2015-08-09-15-18-52-265.jpg?w=150&#038;h=84" class="attachment-thumbnail" alt="UE4Editor 2015-08-09 15-18-52-265" data-attachment-id="969" data-orig-file="https://shootertutorial.files.wordpress.com/2015/08/ue4editor-2015-08-09-15-18-52-265.jpg" data-orig-size="1280,720" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="UE4Editor 2015-08-09 15-18-52-265" data-image-description="" data-medium-file="https://shootertutorial.files.wordpress.com/2015/08/ue4editor-2015-08-09-15-18-52-265.jpg?w=300" data-large-file="https://shootertutorial.files.wordpress.com/2015/08/ue4editor-2015-08-09-15-18-52-265.jpg?w=1024" /></a>
			</dt></dl><dl class='gallery-item'>
			<dt class='gallery-icon landscape'>
				<a href='https://shootertutorial.com/2015/08/09/enemy-flying-drone/ue4editor-2015-08-09-15-19-03-791/'><img width="150" height="84" src="https://shootertutorial.files.wordpress.com/2015/08/ue4editor-2015-08-09-15-19-03-791.jpg?w=150&#038;h=84" class="attachment-thumbnail" alt="UE4Editor 2015-08-09 15-19-03-791" data-attachment-id="970" data-orig-file="https://shootertutorial.files.wordpress.com/2015/08/ue4editor-2015-08-09-15-19-03-791.jpg" data-orig-size="1280,720" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="UE4Editor 2015-08-09 15-19-03-791" data-image-description="" data-medium-file="https://shootertutorial.files.wordpress.com/2015/08/ue4editor-2015-08-09-15-19-03-791.jpg?w=300" data-large-file="https://shootertutorial.files.wordpress.com/2015/08/ue4editor-2015-08-09-15-19-03-791.jpg?w=1024" /></a>
			</dt></dl><br style="clear: both" />
		</div>

<blockquote><p>Creating ShooterTutorial takes a lot of my free time.<br />
<a href="https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&amp;hosted_button_id=8UXM3JZGDPPPE"><img src="https://www.paypalobjects.com/en_US/i/btn/btn_donateCC_LG.gif" alt="Buy Now Button" /><br />
</a>If you want you can help me out! I will use your donation to buy better assets packs and you will be added to Credits /Backers page as well.</p>
<p>Implementing game is taking time but writing about it is taking much more effort!</p></blockquote>
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