<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[Shooter Game Tutorial]]></provider_name><provider_url><![CDATA[http://shootertutorial.com]]></provider_url><author_name><![CDATA[andrzejkoloska]]></author_name><author_url><![CDATA[https://shootertutorial.com/author/andrzejkoloska/]]></author_url><title><![CDATA[About Blog]]></title><type><![CDATA[link]]></type><html><![CDATA[<p>Indie development has been never so good as now. Ready to use engines, for small price. Marketplaces where you can buy assets or even find something for free. Lot&#8217;s of resources and possibility to ship a game by yourself is something that blow my mind:) I will try to show that you can create games from scratch and the <i>only </i>thing that is needed is determination and hard work.</p>
<p>ShooterTutorial will be about <a href="http://shootertutorial.com/the-game/">sci-fi shooter game</a> and I will go step by step (from begging to shipment) how to create game like this using Unreal Engine 4.</p>
<p>About me</p>
<p>Professional game developer for 10 years now. Indie developer almost from day one. Worked on many genres: role playing, fighting, first person shooters, racing, real time strategy, arcade, simulation and more. Focusing mostly on mobile development. ~50 games shipped. My main role is project owning (producer) but I&#8217;ve small experience in almost all game production related stuff: design, gameplay design, level design, programming, lighting, meshing, sound design, ui design, bizdev.</p>
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