<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[Shooter Game Tutorial]]></provider_name><provider_url><![CDATA[http://shootertutorial.com]]></provider_url><author_name><![CDATA[andrzejkoloska]]></author_name><author_url><![CDATA[https://shootertutorial.com/author/andrzejkoloska/]]></author_url><title><![CDATA[Tutorials]]></title><type><![CDATA[link]]></type><html><![CDATA[<p>Here you can find all of the tutorials. You should read them one by one &#8211; I&#8217;m using stuff created earlier.</p>
<h2>1. <a href="http://shootertutorial.com/2015/05/30/configuring-new-project-ue4-main-classes-explanation/" rel="bookmark">Configuring new project. UE4 main classes explanation.<br />
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<p><a href="https://shootertutorial.files.wordpress.com/2015/05/game-instance.jpg"><img class="size-medium wp-image-59 alignleft" src="https://shootertutorial.files.wordpress.com/2015/05/game-instance.jpg?w=300&#038;h=231" alt="game instance" width="300" height="231" /></a></p>
<p>If you roneon&#8217;t know what&#8217;s Game Instance, GameMode or PlayerController you should read this tutorial. It explains base classes in Unreal Engine 4.</p>
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<h2>2. <a href="http://shootertutorial.com/2015/06/02/first-person-look-around-controls-mouse-touch-tilt/" rel="bookmark">First person look around controls – mouse touch tilt</a></h2>
<p><a href="https://shootertutorial.files.wordpress.com/2015/06/feature.jpg"><img class="size-medium wp-image-173 alignleft" src="https://shootertutorial.files.wordpress.com/2015/06/feature.jpg?w=300&#038;h=189" alt="feature" width="300" height="189" /></a></p>
<p>You will learn how to implement touch, tilt and mouse controls in your game.</p>
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<h2>3. <a href="http://shootertutorial.com/2015/06/04/add-fpp-arms-and-tpp-mesh-to-your-character/" rel="bookmark">Add FPP arms and TPP mesh to your Character</a></h2>
<p><a href="http://giant.gfycat.com/PleasingTangibleCatfish.gif"><img src="https://i1.wp.com/giant.gfycat.com/PleasingTangibleCatfish.gif" style="max-width:100%;" /></a></p>
<p>How to use Animation Blueprints. After this you will have first person arms animated. Third person will be able to aim.</p>
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<h2>4. <a href="http://shootertutorial.com/2015/06/06/how-to-create-inventory/" rel="bookmark">How to create Inventory</a></h2>
<p><a href="http://giant.gfycat.com/TangibleShyAlpineroadguidetigerbeetle.gif"><img src="https://i0.wp.com/giant.gfycat.com/TangibleShyAlpineroadguidetigerbeetle.gif" style="max-width:100%;" /></a></p>
<p>More advanced post about creating inventory with 3 active slots.</p>
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<h2>5. <a href="http://shootertutorial.com/2015/06/08/how-to-add-weapons-basics-equipping/" rel="bookmark">How to add weapons – basics + equipping</a></h2>
<p><a href="http://giant.gfycat.com/MiserlyLikelyEuropeanfiresalamander.gif"><img src="https://i2.wp.com/giant.gfycat.com/MiserlyLikelyEuropeanfiresalamander.gif" style="max-width:100%;" /></a></p>
<p>Using inventory to equip weapons.</p>
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<h2>6. <a href="http://shootertutorial.com/2015/06/09/weapons-shooting-and-reloading-functionalities/" rel="bookmark">Weapons – shooting and reloading functionalities</a></h2>
<p><img class="alignnone" src="https://i0.wp.com/i.giphy.com/xTiTnCHEO6ZgQvMY6I.gif" alt="" width="400" height="225" /></p>
<p>How to implement shooting and reloading for your weapons.</p>
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<h2>7. <a href="http://shootertutorial.com/2015/06/10/fx-create-ammo-shell-particle-from-mesh/" rel="bookmark">FX: Create ammo shell particle from mesh</a></h2>
<p><a href="https://shootertutorial.files.wordpress.com/2015/06/shellsscreen.jpg"><img class="size-medium wp-image-337 alignleft" src="https://shootertutorial.files.wordpress.com/2015/06/shellsscreen.jpg?w=271&#038;h=300" alt="shellsscreen" width="271" height="300" /></a>Spawning shell particle created from mesh.</p>
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<h2>8. <a href="http://shootertutorial.com/2015/06/12/tutorial-how-to-fire-a-weapon-create-ammo-data-impact-effects/" rel="bookmark">How to fire a weapon / create ammo data / impact effects</a></h2>
<p><a href="https://shootertutorial.files.wordpress.com/2015/06/shootscreen.jpg"><img class="size-medium wp-image-372 alignleft" src="https://shootertutorial.files.wordpress.com/2015/06/shootscreen.jpg?w=300&#038;h=163" alt="shootscreen" width="300" height="163" /></a>How to make your weapon fire. You will learn how to spawn impact effects as well.</p>
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<h2>9. <a href="http://shootertutorial.com/2015/06/13/how-to-add-spread-and-dynamic-crosshair-to-weapon/" rel="bookmark">How to add spread and dynamic crosshair to weapon</a></h2>
<p><a href="https://shootertutorial.files.wordpress.com/2015/06/spread.png"><img class="size-medium wp-image-393 alignleft" src="https://shootertutorial.files.wordpress.com/2015/06/spread.png?w=300&#038;h=156" alt="spread" width="300" height="156" /></a>How to create dynamic crosshair to draw current weapon spread.</p>
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<h2>10. <a href="http://shootertutorial.com/2015/06/14/how-to-do-damage-advanced/" rel="bookmark">How to do damage – advanced</a></h2>
<p><a href="https://shootertutorial.files.wordpress.com/2015/06/bodypartsmat.jpg"><img class="size-medium wp-image-428 alignleft" src="https://shootertutorial.files.wordpress.com/2015/06/bodypartsmat.jpg?w=300&#038;h=154" alt="bodypartsmat" width="300" height="154" /></a>How to determine which body part was hit. Phys mat explanation as well and most importantly how to do damage to enemies- this mean implementing base enemy blueprint.</p>
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<h2>11. <a href="http://shootertutorial.com/2015/06/16/first-enemy-behavior-tree-shooting-at-player/" rel="bookmark">First Enemy – Behavior Tree / Shooting at Player</a></h2>
<p><a href="http://giant.gfycat.com/HairyCloseErne.gif"><img src="https://i1.wp.com/giant.gfycat.com/HairyCloseErne.gif" style="max-width:100%;" /></a></p>
<p>How to implement your first enemy. Using behaviour tree and animation blueprint.</p>
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<h2>12. <a href="http://shootertutorial.com/2015/06/18/creating-a-shotgun/" rel="bookmark">Creating Shotgun</a></h2>
<p><a href="https://shootertutorial.files.wordpress.com/2015/06/screen-shot-2015-06-18-at-14-01-27.png"><img class="size-medium wp-image-499 alignleft" src="https://shootertutorial.files.wordpress.com/2015/06/screen-shot-2015-06-18-at-14-01-27.png?w=300&#038;h=219" alt="Screen Shot 2015-06-18 at 14.01.27" width="300" height="219" /></a>Shotgun weapon implementation tutorial.</p>
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<h2>13. <a href="http://shootertutorial.com/2015/06/19/creating-an-assault-rifle/" rel="bookmark">Creating Assault Rifle</a></h2>
<p><a href="https://shootertutorial.files.wordpress.com/2015/06/riflescreen1.jpg"><img class="size-medium wp-image-531 alignleft" src="https://shootertutorial.files.wordpress.com/2015/06/riflescreen1.jpg?w=300&#038;h=198" alt="riflescreen1" width="300" height="198" /></a>Assault rifle implementation tutorial.</p>
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<h2>14. <a href="http://shootertutorial.com/2015/06/20/create-an-grenade-launcher/" rel="bookmark">Create Grenade Launcher</a></h2>
<p><a href="https://shootertutorial.files.wordpress.com/2015/06/screen2.jpg"><img class="size-medium wp-image-541 alignleft" src="https://shootertutorial.files.wordpress.com/2015/06/screen2.jpg?w=300&#038;h=171" alt="screen" width="300" height="171" /></a>Grenade launcher implementation tutorial. More about projectiles.</p>
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<h2>15. <a href="http://shootertutorial.com/2015/06/22/creating-sniper-rifle/" rel="bookmark">Creating Sniper Rifle</a></h2>
<p><a href="https://shootertutorial.files.wordpress.com/2015/06/sniperscreen.jpg"><img class="size-medium wp-image-626 alignleft" src="https://shootertutorial.files.wordpress.com/2015/06/sniperscreen.jpg?w=300&#038;h=245" alt="sniperscreen" width="300" height="245" /></a>How to implement Sniper rifle using 3 methods: post process material, HUD overlay and render to texture. How to determine head shot and make slomo as well.</p>
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<h2>16. <a href="http://shootertutorial.com/2015/06/23/create-rocker-launcher/" rel="bookmark">Create Rocker Launcher</a></h2>
<p><a href="https://shootertutorial.files.wordpress.com/2015/06/rocketlauncher.jpg"><img class="size-medium wp-image-642 alignleft" src="https://shootertutorial.files.wordpress.com/2015/06/rocketlauncher.jpg?w=300&#038;h=169" alt="RocketLauncher" width="300" height="169" /></a>How to implement rocker launcher.</p>
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<h2>17. <a href="http://shootertutorial.com/2015/07/12/umg-ui-draw-player-health-and-armor/" rel="bookmark">UMG UI: Draw player health and armor</a></h2>
<p><a href="http://giant.gfycat.com/FlamboyantBouncyGnat.gif"><img src="https://i1.wp.com/giant.gfycat.com/FlamboyantBouncyGnat.gif" style="max-width:100%;" /></a></p>
<p>How to create UMG widgets to draw player health and armor.</p>
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<h2>18. <a href="http://shootertutorial.com/2015/07/13/umg-ui-draw-current-weapon-information/" rel="bookmark">UMG UI: Draw current weapon information</a></h2>
<p><a href="https://shootertutorial.files.wordpress.com/2015/07/weaponinfoscreen.png"><img class="size-full wp-image-709 alignleft" src="https://shootertutorial.files.wordpress.com/2015/07/weaponinfoscreen.png?w=216&#038;h=106" alt="WeaponInfoScreen" width="216" height="106" /></a>How to use UMG Widgets to draw current weapon ammo and if reloading.</p>
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<h2>19. <a href="http://shootertutorial.com/2015/07/15/umg-how-to-create-icons-from-3d-assets/" rel="bookmark">UMG: How to create icons from 3d assets</a></h2>
<p><a href="https://shootertutorial.files.wordpress.com/2015/07/pistoliconscreen.jpg"><img class="size-medium wp-image-730 alignleft" src="https://shootertutorial.files.wordpress.com/2015/07/pistoliconscreen.jpg?w=300&#038;h=151" alt="Pistoliconscreen" width="300" height="151" /></a>How to use 3d models to create 2d icons for UI usage.</p>
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<h2>20. <a href="http://shootertutorial.com/2015/07/16/umg-adding-materials/" rel="bookmark">UMG: Adding materials</a></h2>
<p><a href="http://fat.gfycat.com/GentleLegalCoelacanth.gif"><img src="https://i0.wp.com/fat.gfycat.com/GentleLegalCoelacanth.gif" style="max-width:100%;" /></a></p>
<p>How to use Materials in UMG.</p>
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<h2>21. <a href="http://shootertutorial.com/2015/07/18/umg-change-weapon-panel/" rel="bookmark">UMG: Change weapon panel</a></h2>
<p><a href="https://shootertutorial.files.wordpress.com/2015/05/screen-shot-2015-08-29-at-22-09-03.jpg"><img class="size-medium wp-image-1232 alignleft" src="https://shootertutorial.files.wordpress.com/2015/05/screen-shot-2015-08-29-at-22-09-03.jpg?w=300&#038;h=188" alt="Screen Shot 2015-08-29 at 22.09.03" width="300" height="188" /></a>How to use UMG to create change weapon panel.</p>
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<h2>22. <a href="http://shootertutorial.com/2015/07/19/creating-first-environment-basics/" rel="bookmark">Creating first environment – basics</a></h2>
<p><a href="https://shootertutorial.files.wordpress.com/2015/07/highresscreenshot00004.png"><img class="size-medium wp-image-807 alignleft" src="https://shootertutorial.files.wordpress.com/2015/07/highresscreenshot00004.png?w=300&#038;h=169" alt="HighresScreenshot00004" width="300" height="169" /></a>Creating first scene and lighting basics.</p>
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<h2>23. <a href="http://shootertutorial.com/2015/07/22/enemy-wall-walking-spider/" rel="bookmark">Enemy: Wall walking spider</a></h2>
<p><a href="https://shootertutorial.files.wordpress.com/2015/07/spidercomponents.jpg"><img class="size-medium wp-image-830 alignleft" src="https://shootertutorial.files.wordpress.com/2015/07/spidercomponents.jpg?w=300&#038;h=221" alt="spidercomponents" width="300" height="221" /></a>How to implement wall walking spider. He can walk even on ceiling.</p>
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<h2>24. <a href="http://shootertutorial.com/2015/08/08/enemy-boss-robot/" rel="bookmark">Enemy boss robot</a></h2>
<p><a href="https://shootertutorial.files.wordpress.com/2015/08/ue4editor-2015-08-08-16-30-13-216.jpg"><img class="size-medium wp-image-924 alignleft" src="https://shootertutorial.files.wordpress.com/2015/08/ue4editor-2015-08-08-16-30-13-216.jpg?w=300&#038;h=169" alt="UE4Editor 2015-08-08 16-30-13-216" width="300" height="169" /></a>Another AI tutorial: melee damage, one weak body part. Lot of great blueprints stuff.</p>
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<h2>25. <a href="http://shootertutorial.com/2015/08/09/enemy-flying-drone/" rel="bookmark">Enemy: Flying Drone</a></h2>
<p class="entry-title"><a href="http://i.imgur.com/Q2b13eI.gif"><img src="https://i1.wp.com/i.imgur.com/Q2b13eI.gif" style="max-width:100%;" /></a></p>
<p>Flying enemy that can avoid obstacles.</p>
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<h2>26. <a href="http://shootertutorial.com/2015/08/10/player-damage-indicators-and-dying-effect/" rel="bookmark">Player damage indicators and dying effect</a></h2>
<p><a href="https://shootertutorial.files.wordpress.com/2015/08/ue4editor-2015-08-10-20-37-17-458.jpg"><img class="size-medium wp-image-978 alignleft" src="https://shootertutorial.files.wordpress.com/2015/08/ue4editor-2015-08-10-20-37-17-458.jpg?w=300&#038;h=169" alt="UE4Editor 2015-08-10 20-37-17-458" width="300" height="169" /></a>How to implement damage indicators (blood splats material and camera shakes)</p>
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<h2>27. <a href="http://shootertutorial.com/2015/08/18/ninja-enemy/" rel="bookmark">Ninja enemy</a></h2>
<p><a href="https://shootertutorial.files.wordpress.com/2015/08/ue4editor-2015-08-18-18-42-50-068.jpg"><img class="size-medium wp-image-1010 alignleft" src="https://shootertutorial.files.wordpress.com/2015/08/ue4editor-2015-08-18-18-42-50-068.jpg?w=300&#038;h=169" alt="UE4Editor 2015-08-18 18-42-50-068" width="300" height="169" /></a>Another AI tutorial. This time jumping ninja.</p>
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<h2>28. <a href="http://shootertutorial.com/2015/08/22/how-to-implement-score-and-combo-system/" rel="bookmark">How to implement score and combo system</a></h2>
<p><a href="https://shootertutorial.files.wordpress.com/2015/08/bar.jpg"><img class="size-medium wp-image-1102 alignleft" src="https://shootertutorial.files.wordpress.com/2015/08/bar.jpg?w=300&#038;h=125" alt="bar" width="300" height="125" /></a>How to calculate score and combo system implementation tutorial.</p>
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<h2>29. <a href="http://shootertutorial.com/2015/08/23/display-target-information/" rel="bookmark">Display target information</a></h2>
<p><a href="https://shootertutorial.files.wordpress.com/2015/08/target.png"><img class="size-medium wp-image-1119 alignleft" src="https://shootertutorial.files.wordpress.com/2015/08/target.png?w=300&#038;h=115" alt="target" width="300" height="115" /></a>How to create UMG widget to display current enemy player is looking at.</p>
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<h2>30. <a href="http://shootertutorial.com/2015/08/27/enemy-marine/" rel="bookmark">Enemy: “Marine”</a></h2>
<p><a href="https://shootertutorial.files.wordpress.com/2015/08/ue4editor-2015-08-27-20-57-08-573.jpg"><img class="size-medium wp-image-1152 alignleft" src="https://shootertutorial.files.wordpress.com/2015/08/ue4editor-2015-08-27-20-57-08-573.jpg?w=300&#038;h=169" alt="UE4Editor 2015-08-27 20-57-08-573" width="300" height="169" /></a>Another AI tutorial &#8211; this time marine.</p>
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<h2>31. <a href="http://shootertutorial.com/2015/08/28/turret-tutorial/" rel="bookmark">Turret Tutorial</a></h2>
<p><a href="https://shootertutorial.files.wordpress.com/2015/08/ue4editor-2015-08-28-15-04-53-112.jpg"><img class="size-medium wp-image-1165 alignleft" src="https://shootertutorial.files.wordpress.com/2015/08/ue4editor-2015-08-28-15-04-53-112.jpg?w=300&#038;h=169" alt="UE4Editor 2015-08-28 15-04-53-112" width="300" height="169" /></a>How to implement Turret which is targeting and shooting enemies.</p>
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<h2>32. <a href="http://shootertutorial.com/2015/09/01/futuristic-soldier-behavior-tree/" target="_blank">Behavior Tree &#8211; Futuristic Soldier</a></h2>
<p><a href="https://shootertutorial.files.wordpress.com/2015/09/bt_standing.jpg"><img class="size-medium wp-image-1358 alignleft" src="https://shootertutorial.files.wordpress.com/2015/09/bt_standing.jpg?w=300&#038;h=181" alt="bt_standing" width="300" height="181" /></a>Behavior Tree basics: tasks, services and decorators.</p>
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