<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[Azimuth]]></provider_name><provider_url><![CDATA[https://johncarlosbaez.wordpress.com]]></provider_url><author_name><![CDATA[John Baez]]></author_name><author_url><![CDATA[https://johncarlosbaez.wordpress.com/author/johncarlosbaez/]]></author_url><title><![CDATA[Symmetry and The Fourth Dimension (Part&nbsp;3)]]></title><type><![CDATA[link]]></type><html><![CDATA[<p>So, where were we?  I got a bit distracted by other things.   So let me review, but also push ahead a bit further.  This time we&#8217;ll see what a &#8216;Coxeter diagram&#8217; is.  Later we&#8217;ll use Coxeter diagrams as ways to describe lots of wonderful shapes.</p>
<h3> Platonic solids and their Coxeter complexes</h3>
<p>In <a href="https://johncarlosbaez.wordpress.com/2012/05/21/symmetry-and-the-fourth-dimension-part-1/">Part 1</a> we started by looking at the five Platonic solids:</p>
<div align="center"><a href="http://en.wikipedia.org/wiki/Tetrahedron"><img width="100" src="https://i0.wp.com/math.ucr.edu/home/baez/mathematical/tetrahedron_spinning.gif" alt="" /></a>
</div>
<div align="center"><a href="http://en.wikipedia.org/wiki/Cube"><img width="100" src="https://i2.wp.com/math.ucr.edu/home/baez/mathematical/cube_spinning.gif" alt="" /></a><a href="http://en.wikipedia.org/wiki/Octahedron"><img width="100" src="https://i0.wp.com/math.ucr.edu/home/baez/mathematical/octahedron_spinning.gif" alt="" /></a></div>
<div align="center"><a href="http://en.wikipedia.org/wiki/Dodecahedron"><img width="100" src="https://i1.wp.com/math.ucr.edu/home/baez/mathematical/dodecahedron_spinning.gif" alt="" /></a><a href="http://en.wikipedia.org/wiki/Icosahedron"><img width="100" src="https://i2.wp.com/math.ucr.edu/home/baez/mathematical/icosahedron_spinning.gif" alt="" /></a></div>
<p>We saw that each Platonic solid has a bunch of symmetries where we reflect it across planes called <b>mirrors</b>, which all intersect at the center of the solid. If we take a sphere and slice it with these mirrors, it gets chopped up into triangles, and we get a pattern called a <b>Coxeter complex</b>.  </p>
<p>Let&#8217;s pick a random Platonic solid and see how it works.  For example, the dodecahedron:</p>
<div align="center"><a href="http://en.wikipedia.org/wiki/Dodecahedron"><img width="300" src="https://i2.wp.com/math.ucr.edu/home/baez/mathematical/dodecahedron.png" /></a></div>
<p>gives this Coxeter complex:</p>
<div align="center"><img width="300" src="https://i0.wp.com/math.ucr.edu/home/baez/mathematical/coxeter_complex_icosahedral.png" /></div>
<p>In simple terms: we puff up our Platonic solid into a nice round sphere, and then chop its faces into triangles drawn on this sphere.  That&#8217;s how it always works.  And you&#8217;ll notice that each triangle has:</p>
<p>&bull; one corner at the center of a <i>face</i> of our Platonic solid,</p>
<p>&bull; one corner at the center of an <i>edge</i> of our Platonic solid, </p>
<p>&bull; one corner at a <i>vertex</i> of our Platonic solid.  </p>
<p>So any triangle determines a vertex, edge and face of our Platonic solid!  But we don&#8217;t get just <i>any old</i> vertex, edge and face this way.  The vertex has to lie on the edge, and the edge has to lie on the face.  </p>
<p>That&#8217;s how it always works&#8212;check and see!  So, let&#8217;s make up a definition: </p>
<p><b>Definition.</b> Given a Platonic solid, a <b><a href="http://en.wikipedia.org/wiki/Flag_%28geometry%29">flag</a></b> is a vertex, edge and face where the vertex lies on the edge and the edge lies on the face.  </p>
<p>In fact, a Platonic solid always gives a Coxeter complex with one triangle for each flag.   </p>
<h3> Coxeter groups </h3>
<p>Next, in <a href="https://johncarlosbaez.wordpress.com/2012/05/27/symmetry-and-the-fourth-dimension-part-2/">Part 2</a>, we looked at operations that flip these triangles around.  I showed you how it works for the cube.  I was too lazy to puff it up into a sphere, but I chopped its surface into triangles, one for each flag:</p>
<div align="center">
<img width="250" src="https://i1.wp.com/math.ucr.edu/home/baez/mathematical/cube_coxeter.png" />
</div>
<p>This is the lazy man&#8217;s way to draw the Coxeter complex of the cube.   </p>
<p>Then I studied operations that flip triangles over to triangles that touch them,  One operation, called <b>V</b>, changes which <i>vertex</i> of the cube our triangle contains.   For example, if we start with this black triangle:</p>
<div align="center">
<img width="250" src="https://i2.wp.com/math.ucr.edu/home/baez/mathematical/cube_coxeter_with_triangle.png" />
</div>
<p>the operation V changes it to this blue one:</p>
<div align="center">
<img width="250" src="https://i2.wp.com/math.ucr.edu/home/baez/mathematical/cube_coxeter_with_triangle_vertex_flipped.png" />
</div>
<p>Another operation, called <b>E</b>, changes which <i>edge</i> of the cube our triangle touches:</p>
<div align="center">
<img width="250" src="https://i2.wp.com/math.ucr.edu/home/baez/mathematical/cube_coxeter_with_triangle_edge_flipped.png" />
</div>
<p>And a third, called <b>F</b>, changes which <i>face</i> of the cube our triangle lies on:</p>
<div align="center"><img width="250" src="https://i2.wp.com/math.ucr.edu/home/baez/mathematical/cube_coxeter_with_triangle_face_flipped.png" />
</div>
<p>Using these operations, we can get to any triangle starting from any other.  But the cool part is that these operations obey some <i>equations!</i>  For any Platonic solid, they always obey these equations:</p>
<div align="center">
V<sup>2</sup> = E<sup>2</sup> = F<sup>2</sup> = 1
</div>
<p>These say flipping twice the same way gets you back where you started.  But there are also three equations that are more interesting.  Some of these depend on which Platonic solid we&#8217;re looking at.   They can be seen using pretty pictures:</p>
<p>&bull; For the cube we get this relation:</p>
<div align="center">
(VE)<sup>4</sup> = 1
</div>
<p>from this picture:</p>
<div align="center"><img width="250" src="https://i2.wp.com/math.ucr.edu/home/baez/mathematical/cube_coxeter_vertex_edge.png" />
</div>
<p>Get it?  We flip our triangle to change which vertex of the cube it contains, then flip it to change which edge of the cube it touches&#8230; and after 8 flips we&#8217;re back to where we started, so:</p>
<div align="center">
VEVEVEVE = 1
</div>
<p>or for short:</p>
<div align="center">
(VE)<sup>4</sup> = 1
</div>
<p>We get a 4 in the exponent here because each face of the cube has 4 edges and 4 vertices.  So, you can easily work out how this relation goes for any Platonic solid.</p>
<p>&bull; For the cube we also get this relation:</p>
<div align="center">
(VF)<sup>2</sup> = 1
</div>
<p>from this picture:</p>
<div align="center"><img width="250" src="https://i2.wp.com/math.ucr.edu/home/baez/mathematical/cube_coxeter_vertex_face.png" />
</div>
<p>We get a 2 in the exponent here because each edge of the cube contains 2 vertices and touches 2 faces.  This is true <i>no matter what</i> Platonic solid we have!</p>
<p>&bull; And finally, for the cube we get this relation:</p>
<div align="center">
(EF)<sup>3</sup> = 1
</div>
<p>from this picture:</p>
<div align="center"><img width="250" src="https://i1.wp.com/math.ucr.edu/home/baez/mathematical/cube_coxeter_edge_face.png" />
</div>
<p>We get a 3 in the exponent here because each vertex of the cube touches 3 edges and 3 faces.  So, you can easily work out how this relation goes for any Platonic solid, too.</p>
<p>The operations V, E, F, together with these relations, generate something called the <a href="http://en.wikipedia.org/wiki/Coxeter_group"><b>Coxeter group</b></a> of the Platonic solid.  To know exactly what I mean here you need to know a wee bit of <a href="http://en.wikipedia.org/wiki/Group_theory">group theory</a>, which is the study of symmetry.  But even if you don&#8217;t, I hope you get the idea: the Coxeter group consists of all the ways we can flip one triangle in our Coxeter complex over to another by a sequence of V, E, and F flips.</p>
<h3> Coxeter diagrams </h3>
<p><a href="http://en.wikipedia.org/wiki/Coxeter%E2%80%93Dynkin_diagram">Coxeter diagrams</a> start out being a cute way to record the equations we just saw.   Later, they&#8217;ll become an amazingly system for creating and classifying highly symmetrical structures: Platonic solids in all dimensions, the solids we get by truncating these in various ways, and more.</p>
<p>Today I&#8217;ll draw these diagrams a bit differently than the ways you usually see in books.  That&#8217;s okay: there are lots of different ways to draw them, depending on what you&#8217;re using them for.</p>
<p>In my current way of doing things, the Coxeter diagram of the cube looks like this:</p>
<div align="center">
<b>V&#8212;4&#8212;E&#8212;3&#8212;F</b>
</div>
<p>There&#8217;s an edge from the letter V to the letter E, labelled by the number 4.  This means</p>
<div align="center">
(VE)<sup>4</sup> = 1
</div>
<p>And there&#8217;s an edge from the letter E to the letter F, labelled by the number 3.  This means</p>
<div align="center">
(EF)<sup>3</sup> = 1
</div>
<p>But there&#8217;s no edge from the V to the F.  This means</p>
<div align="center">
(VF)<sup>2</sup> = 1
</div>
<p>In other words, we make up an extra rule: <i>if an edge would be labelled by the number 2, we leave it invisible.</i>  The reason is that relations of this sort are &#8216;boring&#8217;: they show up a lot.   For example, we&#8217;ve seen that (VF)<sup>2</sup> = 1 for all Platonic solids.  </p>
<p>We also don&#8217;t bother to record these relations:</p>
<div align="center">
V<sup>2</sup> = E<sup>2</sup> = F<sup>2</sup> = 1
</div>
<p>because these too are &#8216;boring&#8217;.  We&#8217;ll assume relations of this sort always hold.</p>
<p>Now, I&#8217;ll leave you with a puzzle:</p>
<p><b>Puzzle 1.</b>  What are the Coxeter diagrams of the five Platonic solids?  What patterns do you see in these?</p>
<h3> Coxeter diagrams of regular tilings </h3>
<p>But so you don&#8217;t think I&#8217;m wimping out, I&#8217;ll do an example myself.  The <a href="http://en.wikipedia.org/wiki/Triangular_tiling">triangular tiling</a> of the plane is not a Platonic solid:</p>
<div align="center"><a href="http://en.wikipedia.org/wiki/Triangular_tiling"><img src="https://i0.wp.com/math.ucr.edu/home/baez/mathematical/triangular_tiling.png" /></a></div>
<p>But it&#8217;s what you&#8217;d get if you <i>tried</i> to build a Platonic solid where 6 equilateral triangles meet at each vertex!  And we can still define a Coxeter complex for it.  It looks like this:</p>
<div align="center"><img width="250" src="https://i0.wp.com/math.ucr.edu/home/baez/mathematical/coxeter_complex_triangular_tiling.png" /></div>
<p>There&#8217;s one triangle here for each flag in the triangular tiling.  And if you stare at this picture, you can read off the equations for the Coxeter group, just as we did for the cube.  We have the boring equations</p>
<div align="center">
V<sup>2</sup> = E<sup>2</sup> = F<sup>2</sup> = 1
</div>
<p>but also:</p>
<div align="center">
(VE)<sup>3</sup> = 1
</div>
<p>since each face of the triangular tiling has 3 vertices and 3 edges, and:</p>
<div align="center">
(VF)<sup>2</sup> = 1
</div>
<p>since each edge of this tiling contains 2 vertices and touches 2 faces, and:</p>
<div align="center">
(EF)<sup>6</sup> = 1
</div>
<p>since each vertex of the this tiling touches 6 edges and 6 faces.  </p>
<p>So, here&#8217;s the Coxeter diagram of the triangular tiling:</p>
<div align="center">
<b>V&#8212;3&#8212;E&#8212;6&#8212;F</b>
</div>
<p>Whoops, now I can&#8217;t resist giving you another puzzle!  There are two more <a href="http://en.wikipedia.org/wiki/Square_tiling">regular tilings of the plane</a>, so you should try those:</p>
<p><b>Puzzle 2.</b>  What are the Coxeter diagrams of the <a href="http://en.wikipedia.org/wiki/Square_tiling">square tiling</a>:</p>
<div align="center"><a href="http://en.wikipedia.org/wiki/Square_tiling"><img src="https://i2.wp.com/math.ucr.edu/home/baez/mathematical/square_tiling.png" /></a></div>
<p>and the <a href="http://en.wikipedia.org/wiki/Hexagonal_tiling">hexagonal tiling</a>:</p>
<div align="center"><a href="http://en.wikipedia.org/wiki/Hexagonal_tiling"><img src="https://i0.wp.com/math.ucr.edu/home/baez/mathematical/hexagonal_tiling.png" /></a></div>
<p>?</p>
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