<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[Azimuth]]></provider_name><provider_url><![CDATA[https://johncarlosbaez.wordpress.com]]></provider_url><author_name><![CDATA[John Baez]]></author_name><author_url><![CDATA[https://johncarlosbaez.wordpress.com/author/johncarlosbaez/]]></author_url><title><![CDATA[Symmetry and the Fourth Dimension (Part&nbsp;12)]]></title><type><![CDATA[link]]></type><html><![CDATA[<p>In 3d we&#8217;re used to rotations <i>around an axis</i>, but we need to break that habit when we start thinking about other dimensions. More fundamental is rotation <i>in a plane</i>.  </p>
<p>What do I mean by &#8216;rotation in a plane&#8217;?</p>
<p>This is clearest in 2d space, which is nothing but a plane. Put your finger on a piece of paper and spin the paper around. That&#8217;s what I&#8217;m talking about!</p>
<p>Or look at this:</p>
<div align="center">
<img width="200" src="https://i0.wp.com/upload.wikimedia.org/wikipedia/commons/4/41/YinYang.gif" /></div>
<p>This picture lies in a plane.  It&#8217;s rotating, but not <i>around an axis</i> in that plane.  </p>
<p>Of course we can imagine an axis at right angles to that plane, and say the picture is rotating around that axis&#8230; but that requires introducing an extra dimension, so it&#8217;s artificial.  It&#8217;s unnecessary.  Worst of all, it&#8217;s misleading if you&#8217;re trying to think about how rotations work in different dimensions. </p>
<p>Here&#8217;s the general fact that works in any dimension of space.  You can always take any rotation and break it into separate rotations in different planes that are at right angles to each other.  </p>
<p>For example, consider 3d space.  You can pick any 2d plane and get the points in that plane to rotate.  But now there&#8217;s a 1d line at right angles to that plane that doesn&#8217;t move.  Note the numbers here: </p>
<div align="center">3 = 2+1</div>
<p>Next consider 4d space.  Now you can pick any 2d plane and get the points in that plane to rotate. This leaves another 2d plane at right angles to the rotating one.  Note the numbers: </p>
<div align="center">4 = 2+2</div>
<p>This movie shows a 4-cube rotating in a single plane in 4d space:</p>
<div align="center">
<a href="http://en.wikipedia.org/wiki/8-cell"><br />
<img width="250" src="https://i1.wp.com/math.ucr.edu/home/baez/mathematical/200px-8-cell-simple.gif" /></a></div>
<p>We aren&#8217;t drawing the plane of rotation, just the cube.  And the true 4d picture has been squashed down to a plane using perspective!  So, it&#8217;s a bit hard to understand.  But the rotation is taking place in the plane that contains the &#8216;left-right&#8217; axis and the &#8216;in-out&#8217; axis.  The &#8216;up-down&#8217; axis and the &#8216;front-back&#8217; axis are left unmoved.</p>
<p>But we can also do something fancier! We can break 4d space into a rotating 2d plane and, at right angles to that, another rotating plane. This is what&#8217;s happening here:</p>
<div align="center">
<a href="http://en.wikipedia.org/wiki/8-cell"><br />
<img width="250" src="https://i1.wp.com/math.ucr.edu/home/baez/mathematical/240px-8-cell-double.gif" /></a></div>
<p>The two rotations just happen to be going on at the same speed&#8212;otherwise it would look a lot more complicated.</p>
<p>The story continues in 5 dimensions. Now the equation that matters is this:</p>
<div align="center">5 = 2+2+1</div>
<p>That means we can pick any 2d plane, get that to rotate, then pick another 2d plane at right angles to the first one, get that to rotate&#8230; and we&#8217;re left with a 1d line of points that don&#8217;t rotate.</p>
<p>So, rotations are very different depending on whether the dimension of space is odd or even! In odd-dimensional space, any rotation must leave some line unmoved. In even-dimensional space, that&#8217;s not true. This turns out to have huge consequences in math and physics.  Even and odd dimensions work differently.</p>
<p>For more on rotations in 4d space, see:</p>
<p>&bull;  <a href="http://en.wikipedia.org/wiki/Rotations_in_4-dimensional_Euclidean_space">Rotations in 4-dimensional Euclidean space</a>, Wikipedia.</p>
<p>Also check out this:</p>
<p>&bull; <a href="http://en.wikipedia.org/wiki/Plane_of_rotation">Plane of rotation</a>, Wikipedia.</p>
<p>I&#8217;ve shown you movies of rotating 4-cubes where the planes of rotation are neatly lined up with the axes of the 4-cube. For a detailed study of more tricky ways that 4-cube can rotate, read this:</p>
<p>&bull; Greg Egan, <a href="http://www.gregegan.net/APPLETS/29/HypercubeNotes.html">Hypercube: mathematical details</a>.</p>
<p>Then you&#8217;ll understand pictures like these:</p>
<div align="center">
<a href="http://www.gregegan.net/APPLETS/29/HypercubeNotes.html"><br />
<img src="https://i1.wp.com/gregegan.customer.netspace.net.au/APPLETS/29/Simple4C.gif" /></a>
</div>
<div align="center"><a href="http://www.gregegan.net/APPLETS/29/HypercubeNotes.html"><img src="https://i1.wp.com/gregegan.customer.netspace.net.au/APPLETS/29/NonSimple4A.gif" /><br />
</a></div>
<h3> Image credits </h3>
<p>The rotating 4-cubes were created by Jason Hise using Maya and Macromedia Fireworks.  He put them into the public domain, and they reside on Wikicommons <a href="https://en.wikipedia.org/wiki/File:8-cell-simple.gif">here</a> and <a href="https://en.wikipedia.org/wiki/File:Tesseract.gif">here</a>.</p>
<p>The rotating yin-yang symbol was created by <a href="http://commons.wikimedia.org/wiki/File:YinYang.gif">Nevit Dilmen</a>.</p>
<p>The other pictures were created by <a href="http://www.gregegan.net/APPLETS/29/HypercubeNotes.html">Greg Egan</a>.</p>
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