<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[The Dish]]></provider_name><provider_url><![CDATA[http://dish.andrewsullivan.com]]></provider_url><author_name><![CDATA[Andrew Sullivan]]></author_name><author_url><![CDATA[https://dish.andrewsullivan.com/author/sullydish/]]></author_url><title><![CDATA[How Video Games Are Like Real&nbsp;Life]]></title><type><![CDATA[link]]></type><html><![CDATA[
<p>They are&#0160;<a href="http://kotaku.com/5675524/" target="_self">policed</a>. Brian Crecente reports on multiplayer online games and the occasional criminals who play them:</p>
<blockquote>
<p>Modern massively multiplayer online games don&#39;t have to deal with just cheating and player hazing, but&#0160;<a href="http://kotaku.com/tag/goldfarming/">gold running</a>,&#0160;<a href="http://kotaku.com/348767/teenage-boy-hacks-steals-for-princess-dress">character theft</a>, even real world crimes, like players&#0160;<a href="http://kotaku.com/5645635/woman-charged-with-using-wow-to-entice-an-underage-person-into-sexual-activity">targeting underage players for real-world sex</a>&#0160;or&#0160;<a href="http://kotaku.com/5676373/teen-confessed-murder-in-world-of-warcraft">discussing crimes they want to or already have committed</a>. &#8230;&#0160;</p>
<p>&#8230; if a player is signed in as an 8-year-old boy, but the program believes they are chatting or behaving like a 40-year-old, moderators will be alerted to watch them.</p>
</blockquote>
]]></html></oembed>