<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[The Dish]]></provider_name><provider_url><![CDATA[http://dish.andrewsullivan.com]]></provider_url><author_name><![CDATA[Andrew Sullivan]]></author_name><author_url><![CDATA[https://dish.andrewsullivan.com/author/sullydish/]]></author_url><title><![CDATA[Sim City Moms Stay Home,&nbsp;Ctd]]></title><type><![CDATA[link]]></type><html><![CDATA[<p>A reader writes:</p> <blockquote> <p>Will Wright is an avowed libertarian and has been since the very first  version of Simcity, the algorithms in the game <a href="http://andrewsullivan.theatlantic.com/the_daily_dish/2011/02/sim-city-moms-stay-home.html" target="_self">are designed</a> towards that  philosophical conception of the world. Game design allows  people to create a world in which they control  not only the user&#39;s  perception of the world, but the public within it as  well, and can  enforce the rules which their philosophical beliefs  dictate. &#0160;Computer  programming, like every other maths or science major,  attracts  libertarians who are more comfortable with perceiving the  world as a  matter of hard and fast rules.</p> </blockquote> <div>Another:</div>]]></html></oembed>