<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[Andrew Fray]]></provider_name><provider_url><![CDATA[https://andrewfray.wordpress.com]]></provider_url><author_name><![CDATA[afray]]></author_name><author_url><![CDATA[https://andrewfray.wordpress.com/author/afray/]]></author_url><title><![CDATA[Context Behaviours Digest]]></title><type><![CDATA[link]]></type><html><![CDATA[<p>I&#8217;m not sure how much more I&#8217;ll be writing about <a href="https://andrewfray.wordpress.com/category/contextsteering/">context behaviours</a> (no, I still haven&#8217;t really decided between context steering and context behaviours), so I&#8217;ve made this post as a way to wrap everything up.</p>
<p>I started by discussing exactly where and why steering behaviours start to break down:</p>
<p><a title="Steering behaviours are doing it wrong" href="https://andrewfray.wordpress.com/2013/02/20/steering-behaviours-are-doing-it-wrong/">Steering Behaviours are Doing It Wrong</a></p>
<p>I then explain how context steering (see) fixes these problems:</p>
<p><a title="Context Behaviours Know How To Share" href="https://andrewfray.wordpress.com/2013/03/26/context-behaviours-know-how-to-share/">Context Behaviours Know How To Share</a></p>
<p>I made both of these blog posts into a <a href="http://www.gdcvault.com/play/1018262/The-Next-Vector-Improvements-in">talk at GDC 2013</a> (see second half of video) as well as going into much more depth in an <a href="http://aigamedev.com/broadcasts/session-steering/">AIGameDev broadcast</a>.</p>
<p>Finally I compare context-map-based navigation (no?) to an old paper, which seems superficially similar:</p>
<p><a title="DAMN Behaviours and Context Steering" href="https://andrewfray.wordpress.com/2013/05/14/damn-behaviours-and-context-steering/">DAMN Behaviours and Context Steering</a></p>
<p>I&#8217;ll update this post with any more articles and how they fit in.</p>
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