<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[Andrew Fray]]></provider_name><provider_url><![CDATA[https://andrewfray.wordpress.com]]></provider_url><author_name><![CDATA[afray]]></author_name><author_url><![CDATA[https://andrewfray.wordpress.com/author/afray/]]></author_url><title><![CDATA[Innovating In Your&nbsp;Pants]]></title><type><![CDATA[link]]></type><html><![CDATA[<p>The company I work for, Spry Fox, is known for its innovative games like Triple Town, Steambirds and Leap Day. In fact, it&#8217;s one of the reasons I was attracted to work there in the first place! </p>
<p>We do this by prototyping a lot of ideas, iterating quickly, and (ideally) killing readily. All as fully remote company. People in the company have talked about the details of this procedure publicly before, but I took a shot at it when asked to speak at Falmouth University the other week. The presentation (~30min) and Q&amp;A (~20min) were filmed, and can be watched for free here:</p>
<p><a href="http://onair.falmouth.ac.uk/Mediasite/Play/28dd23b44a3c43abbd60ecb6d49969bd1d?catalog=0a29d6d3-1b0b-405b-8976-0d080ce607e8" rel="nofollow">http://onair.falmouth.ac.uk/Mediasite/Play/28dd23b44a3c43abbd60ecb6d49969bd1d?catalog=0a29d6d3-1b0b-405b-8976-0d080ce607e8</a></p>
<p>Here&#8217;s a direct link to the slides:<br />
<a href="https://docs.google.com/presentation/d/1cCpuFpduP3NX2ZxJY_QaQ_eYxdwKug1tpkkiROI5Xyo/pub?start=false&#038;loop=false&#038;delayms=3000#slide=id.p" rel="nofollow">https://docs.google.com/presentation/d/1cCpuFpduP3NX2ZxJY_QaQ_eYxdwKug1tpkkiROI5Xyo/pub?start=false&#038;loop=false&#038;delayms=3000#slide=id.p</a></p>
<p>And here&#8217;s a similar (but longer) presentation by Daniel, David and Ryan at GDC 2013:<br />
<a href="http://www.gdcvault.com/play/1018263/How-to-Make-an-Original" rel="nofollow">http://www.gdcvault.com/play/1018263/How-to-Make-an-Original</a> ($)</p>
<p>Hope you find it interesting!</p>
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