<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[appletomypi]]></provider_name><provider_url><![CDATA[https://appletomypi.wordpress.com]]></provider_url><author_name><![CDATA[Jaymee Mak]]></author_name><author_url><![CDATA[https://appletomypi.wordpress.com/author/jaymeemak/]]></author_url><title><![CDATA[GamePost: Hat Jam 3, Halloween Game Jam &#8211; The Temptation of Antonio the Vampire&nbsp;[Post-Mortem]]]></title><type><![CDATA[link]]></type><html><![CDATA[<p>Hat Jam is a game jam that runs at VFS (Vancouver Film School) once a term and is organized by fellow students Anna Prein and Michelangelo Pereira Huezo.</p>
<p>Teams of 3 had less than 48 hours to design and make a game from scratch, based on a painting that was randomly given to them.</p>
<p>You can read Anna&#8217;s write up of the jam on the VFS arcade and play games made by other teams here: <a href="http://community.vfs.com/arcade/2013/11/hat-jam-3-thirteen-games/#more-8907">http://community.vfs.com/arcade/2013/11/hat-jam-3-thirteen-games/#more-8907</a></p>
<p>I entered with two of my classmates, Danilo Reyes and Guerric Haché, winning best story.</p>
<p>Picture taken from <a href="http://community.vfs.com/arcade/2013/11/hat-jam-3-thirteen-games/#more-8907">here</a>: Danilo, myself and Guerric, with a screenshot of our game.</p>
<p><a href="https://appletomypi.files.wordpress.com/2013/11/antonio.png"><img loading="lazy" data-attachment-id="2834" data-permalink="https://appletomypi.wordpress.com/2013/11/05/gamepost-hat-jam-3-halloween-game-jam-the-temptation-of-antonio-the-vampire-post-mortem/antonio/" data-orig-file="https://appletomypi.files.wordpress.com/2013/11/antonio.png" data-orig-size="679,510" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;}" data-image-title="antonio" data-image-description="" data-image-caption="" data-medium-file="https://appletomypi.files.wordpress.com/2013/11/antonio.png?w=300" data-large-file="https://appletomypi.files.wordpress.com/2013/11/antonio.png?w=679" class="size-full wp-image-2834 aligncenter" src="https://appletomypi.files.wordpress.com/2013/11/antonio.png?w=580&#038;h=435" alt="antonio" width="580" height="435" srcset="https://appletomypi.files.wordpress.com/2013/11/antonio.png?w=580&amp;h=435 580w, https://appletomypi.files.wordpress.com/2013/11/antonio.png?w=150&amp;h=113 150w, https://appletomypi.files.wordpress.com/2013/11/antonio.png?w=300&amp;h=225 300w, https://appletomypi.files.wordpress.com/2013/11/antonio.png 679w" sizes="(max-width: 580px) 100vw, 580px" /></a></p>
<p>This post is about the process behind the game we made, &#8216;<a href="http://projects.myvfs.com/games/HatJam3/SanAntonio/SanAntonio.html">The Temptation of Antonio the Vampire</a>&#8216;, which can be played by clicking on the name or following this link: <a href="http://projects.myvfs.com/games/HatJam3/SanAntonio/SanAntonio.html">http://projects.myvfs.com/games/HatJam3/SanAntonio/SanAntonio.html</a><!--more--></p>
<p>The description of the game is as follows:</p>
<blockquote><p><em>The Temptation of Antonio the Vampire</em> is a third-person exploration game for PC, inspired by Salvator Rosa’s painting, The Temptation of Saint Anthony. You are Antonio. You are a vampire. Alas, your parents have disowned you due to your affinity for the bulbous plant garlic! You’re on your way to the North West Rehab Clinic for the garlic-breathed, avoiding sunrays and drinking the blood of humans along the way to stay strong. But oh no! What’s this? It’s a garlic forest! How will you avoid temptation on the way to salvation?</p></blockquote>
<p>Danilo made the 3-D model of Antonio and attached animations, Guerric did the programming and integration of assets and I wrote the story, designed the GUI, did voice-acting, found supporting assets for the environment and acted as project manager.</p>
<p>The painting we were given was &#8216;The Temptation of Saint Anthony&#8217; by Salvator Rosa, pictured below.<a href="https://appletomypi.files.wordpress.com/2013/11/rosa.jpg"><br />
</a><br />
<a href="https://appletomypi.files.wordpress.com/2013/11/rosa.jpg"><img class="aligncenter" src="https://appletomypi.files.wordpress.com/2013/11/rosa.jpg?w=445&#038;h=553" alt="rosa" width="445" height="553" /></a></p>
<p>Before we went to the jam, we had a team forming meeting where we discussed what we wanted to get out of it.</p>
<p>Guerric wanted to make something with procedural generation, Danilo was tossing up between practicing 2D pixel art and 3D modelling and I wanted to have a game with a story, dark humour, puzzles and a social message.</p>
<p>For the purposes of making a game that would fit all our wants, we decided we would make a 3-D, procedurally generated game with an isometric top-down camera with a story &#8211; and puzzles if time permitted. In Unity.</p>
<p>When we first saw the painting, we were stumped. How were we going to make the game we wanted out of this?</p>
<p>Since I had a Dungeons and Dragons class on the first night of the jam, we had a quick one-hour brainstorm session where we went with the idea of a vampire who loves to eat garlic and is on a journey to avoid temptation and go towards salvation. This is what we built our mechanics around.</p>
<p>The game has three endings. Which one you reach depends on how much garlic you eat, as well as a decision you make when you reach one of the two main endings.</p>
<p>I&#8217;m not going to say too much else about the game content &#8211; you can play it yourself to find out what happens!</p>
<p>Rather, this post will be a post-mortem of the process, which Danilo, Guerric and I did in person over dinner the night after the jam ended.</p>
<h3><span style="color:#0000ff;"><strong>THINGS WE DID WELL</strong></span></h3>
<ol>
<li><strong>Story:</strong> At the behest of boasting, I think it&#8217;s a real strength of our game. We started off wanting to make a serious, existential game about temptation and I told my team mates, &#8220;Sorry guys. It&#8217;s just too irresistible to write funny dialogue.&#8221; In the end it&#8217;s the thing that sticks out the most about a game.</li>
<li><strong>Teamwork:</strong> Danilo, Guerric and I are pretty good friends and we were all fairly open when it came to communication. We created a good team culture, which meant we all felt free to share our ideas and offer productive critique on the work of team mates.</li>
<li><strong>Planning:</strong> We created a list at the beginning of things that each person needed to do and when they needed to be done by (e.g. 3-D model done by 2pm Sunday for integration) and we updated these lists as we went. This resulted in us sticking to our goal of 9am-9pm days, instead of tiring ourselves out and creating undue stress. It also meant that by an hour before the deadline, we had a complete game with sufficient time for extra playtesting.</li>
</ol>
<h3><span style="color:#ff00ff;"><strong>THINGS WE&#8217;D DO DIFFERENTLY</strong></span></h3>
<ol>
<li><strong>Have a more solid design from the beginning:</strong> We started prototyping and creating assets before we had cemented mechanics. This impacted the overall look and finish of the game.</li>
<li><strong>Better scope:</strong> This could&#8217;ve been done by doing more research into what was possible. For example, animations were more difficult than we thought and they were integrated fairly last minute because of that.</li>
<li><strong>More communication:</strong> You can almost never have enough communication, except for project managers that excessively hound team members that work best with minimal interaction.</li>
</ol>
<p>Overall the most valuable thing I got out of the experience was realising just how much you can accomplish in such a short period of time, and learning how to structure and implement a game development pipeline.</p>
<p>Here&#8217;s the game link again: <a href="http://projects.myvfs.com/games/HatJam3/SanAntonio/SanAntonio.html">http://projects.myvfs.com/games/HatJam3/SanAntonio/SanAntonio.html</a></p>
<p>If you play the game, we&#8217;d love to hear what you think about it! Feel free to comment below.</p>
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