<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[Architect of Experience]]></provider_name><provider_url><![CDATA[https://architectofexperience.wordpress.com]]></provider_url><author_name><![CDATA[K.W. Burnette]]></author_name><author_url><![CDATA[https://architectofexperience.wordpress.com/author/kwburnette/]]></author_url><title><![CDATA[Mapping Interactive Narrative]]></title><type><![CDATA[link]]></type><html><![CDATA[The following diagrams are the first element in the methodology I am using to design the narrative of Eon's Lost. I started with the basics: How do you organize Interactive Narrative?]]></html><thumbnail_url><![CDATA[https://architectofexperience.files.wordpress.com/2015/08/sample-tree1.jpg?fit=440%2C330]]></thumbnail_url><thumbnail_width><![CDATA[378]]></thumbnail_width><thumbnail_height><![CDATA[330]]></thumbnail_height></oembed>