<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[Just my abandoned blog]]></provider_name><provider_url><![CDATA[https://arseniyshved.wordpress.com]]></provider_url><author_name><![CDATA[arseniyshved]]></author_name><author_url><![CDATA[https://arseniyshved.wordpress.com/author/arseniyshved/]]></author_url><title><![CDATA[Stuff&#8217;n&#8217;Stuff 01: From Russia with&nbsp;Love]]></title><type><![CDATA[link]]></type><html><![CDATA[<p>Hello everyone!</p>
<p>This is the first time I&#8217;m writing a blog post. I have no idea how it&#8217;s going to unfold, but knowing myself I&#8217;d expect vulgar jokes, obscene language, discussions of violence, provocative thoughts and other fun stuff (but don&#8217;t forget that it&#8217;s just my opinion). Maybe not in the first post, but in later ones. Or maybe not at all.</p>
<p>There are three reason I think this blog will be useful for me:</p>
<ol>
<li><span style="line-height:14px;">My English isn&#8217;t that good, and practice might help me upgrade this skill</span></li>
<li>Self-reflection and observation leads to personal improvement and development</li>
<li>Hopefully I&#8217;ll be able to draw some attention and peer base. After all I&#8217;m going to talk about my game-design experience as well as my attempts to assemble a team and create a brand new game.</li>
</ol>
<p>But where are my manners&#8230;</p>
<p>My name is Arseniy, pleased to meet you.</p>
<p>I was born September 26, 1987. Not that it matters a lot but still, for me that event is kinda important.</p>
<p>I live in central <a class="zem_slink" title="Russia" href="http://maps.google.com/maps?ll=55.75,37.6166666667&amp;spn=10.0,10.0&amp;q=55.75,37.6166666667 (Russia)&amp;t=h" target="_blank" rel="geolocation" rel="nofollow">Russia</a>, so I&#8217; accustomed to drunken bears driving bicycles and stuff like that.</p>
<p>I&#8217;m in game design slightly longer than 1 year. During this time I had worked on 3 already released at that time titles. I also was in charge of development of a brand new social beat&#8217;em up &#8220;Ruffian&#8221;.</p>
<p>I&#8217;m really proud of what kind of game my team managed to create (especially given the fact that only 3 people were working on it for 8 month, and the initial course was not defined &#8211; the latter is not my fault), but I have to admit &#8211; its game design sucks and I am to be blamed for this.</p>
<p>Not to worry though, lots of stuff that went wrong is pretty much clear and is being changed, so fingers crossed.</p>
<p>I guess that&#8217;ll do for my first post, and we&#8217;ll see what happens next.</p>
]]></html></oembed>