<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[Just my abandoned blog]]></provider_name><provider_url><![CDATA[https://arseniyshved.wordpress.com]]></provider_url><author_name><![CDATA[arseniyshved]]></author_name><author_url><![CDATA[https://arseniyshved.wordpress.com/author/arseniyshved/]]></author_url><title><![CDATA[Stuff&#8217;n&#8217;Stuff 10: Let&#8217;s Make Moar&nbsp;Shovelware!!!]]></title><type><![CDATA[link]]></type><html><![CDATA[<p>There is this thing, called stupidity. You probably heard of it &#8211; it&#8217;s really trendy this time o&#8217;year. Really on the rise.</p>
<p>With all the &#8220;fucks&#8221; being cut from this post (well most of them) it should be pretty short.</p>
<p>So, here is some wisdom, folks, straight from &#8220;those who know better&#8221;:</p>
<ul>
<li>If you make a game, do not make something for players to enjoy, like fun. Make something ugly, and ask money to make it&#8230; well less ugly.</li>
<li>Do not give a fuck about players. Cuz why would you? It&#8217;s not like they&#8217;re paying you. Or do they? And on a totally unrelated note &#8211; why do they?</li>
<li>Even if it does not increase your profit, you need moar monetization. Don&#8217;t you feel rich if you put money from left pocket into the right one?</li>
<li>If you happen to release something good and it does not require tons of money to pour in the game (can be actually earned) put a price tag on it. Oh, oh, make a good balance and start selling &#8220;IWIN&#8221; button. Players will love it!</li>
<li>And testing is for losers.</li>
<li>Also, only losers write design documents. Real macdaddyz do not need to know how stuff&#8217;s gonna work before doing stuff.</li>
<li>If you do not know how stuff&#8217;s gonna work, draw a fucken interface.</li>
<li>If you&#8217;re making a Formula1 simulation, put some weapon customization in it. It worked wonders for Crysis!</li>
<li>If all your attempts (see above) do not result in increased long-term profit, repeat! And do not even think that you need to keep players engaged (you&#8217;d be better off not thinking at all). You do not need those whining fuckers anyway.</li>
</ul>
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