<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[Just my abandoned blog]]></provider_name><provider_url><![CDATA[https://arseniyshved.wordpress.com]]></provider_url><author_name><![CDATA[arseniyshved]]></author_name><author_url><![CDATA[https://arseniyshved.wordpress.com/author/arseniyshved/]]></author_url><title><![CDATA[BG2MVG 01: A New&nbsp;Start]]></title><type><![CDATA[link]]></type><html><![CDATA[<p>Hello everyone.</p>
<p>It’s been only couple of hours since I quit my game-designer job in a successful company which develops games for social networks.</p>
<p>So, I’m here to make an announcement – I’m going to make a game. My guess is that you are not excited, are you? Well if I were <a href="http://en.wikipedia.org/wiki/Cliff_Bleszinski">Cliffy B</a> or <a class="zem_slink" title="Phil Fish" href="http://en.wikipedia.org/wiki/Phil_Fish" target="_blank" rel="wikipedia">Phil Fish</a> or someone remotely famous you might care, but since nobody knows me, why would you, right? Here’s the catch – I will walk you through the whole development process, from start to finish (regardless of what kind of finish it is going to be).</p>
<p>Together we will discuss everything (yay, transparency) – idea, core mechanics, prototyping, iterating; we’ll settle on the “feel” of the game, it’s story, visual presentation; I’m going to submit it on <a class="zem_slink" title="Steam (software)" href="http://store.steampowered.com/" target="_blank" rel="homepage" rel="nofollow">Steam</a> and create an <a class="zem_slink" title="Indiegogo" href="http://www.indiegogo.com" target="_blank" rel="homepage" rel="nofollow">IndieGoGo</a> campaign and share this experience with you; I will try to talk to you, to press, or maybe even to <a class="zem_slink" title="Super Meat Boy" href="http://www.supermeatboy.com/" target="_blank" rel="homepage" rel="nofollow">Team Meat</a> (if I have the stones to do so) in an attempt to build a community, and you will be watching and participating, if you wish to do so. And the best part – no hindsight (maybe just a little bit, but not for long).</p>
<p>I will be doing lots of things I&#8217;ve never done before. Like all of the stuff after the “visual presentation” part. So there will be mistakes – and therefore lessons.  It’s like a reality show, but about games. Of course I do not want to tell everything &#8211; some things are boring, and some will spoil the fun of playing the game. So I will try to be transparent, but avoid spoilers.</p>
<p>Interested now? Subscribe to this blog to be the first to know about new posts.</p>
<p>In the <a title="Entry 13: Setting the Scope of the Game" href="https://arseniyshved.wordpress.com/2013/08/03/entry-13-setting-the-scope-of-the-game/">next post</a> we will come up with an idea, choose a suitable genre for it, define the target platform and audience and pick the engine (spoiler – it’s going to be <a class="zem_slink" title="Unity Technologies" href="http://unity3d.com" target="_blank" rel="homepage" rel="nofollow">Unity</a>). If you have not yet subscribed to my blog, now would be a good time. Also, feel free to comment on this post, and do not forget to share it to your peers=)</p>
<p>Stay tuned and we’ll see what happens next!</p>
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