<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[Just my abandoned blog]]></provider_name><provider_url><![CDATA[https://arseniyshved.wordpress.com]]></provider_url><author_name><![CDATA[arseniyshved]]></author_name><author_url><![CDATA[https://arseniyshved.wordpress.com/author/arseniyshved/]]></author_url><title><![CDATA[BG2MVG 10: Changes, Artist and&nbsp;3D!]]></title><type><![CDATA[link]]></type><html><![CDATA[<p>Hi! I guess I should report on what&#8217;s up with the game =)</p>
<p>First of all, an artist has finally joined our team. Yay! Looking forward to&#8230; See (and show) what we&#8217;ll be able to achieve together =)</p>
<p>Secondly, currently the game is being dramatically visually changed. The gameplay will not be affected by that, hopefully (the gameplay is kind of hardcore and I have no intentions to change that).</p>
<p>So, for example, this is how the very beginning of the first level looked like previously.</p>
<p style="text-align:center;"><a href="https://arseniyshved.files.wordpress.com/2013/10/old-lvl.png"><img loading="lazy" data-attachment-id="566" data-permalink="https://arseniyshved.wordpress.com/2013/10/06/bg2mvg-10-changes-artist-and-3d/old-lvl/" data-orig-file="https://arseniyshved.files.wordpress.com/2013/10/old-lvl.png" data-orig-size="1680,968" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;}" data-image-title="old lvl" data-image-description="" data-image-caption="" data-medium-file="https://arseniyshved.files.wordpress.com/2013/10/old-lvl.png?w=300" data-large-file="https://arseniyshved.files.wordpress.com/2013/10/old-lvl.png?w=1024" class="aligncenter  wp-image-566" alt="old lvl" src="https://arseniyshved.files.wordpress.com/2013/10/old-lvl.png?w=1680&#038;h=968" width="1680" height="968" srcset="https://arseniyshved.files.wordpress.com/2013/10/old-lvl.png 1680w, https://arseniyshved.files.wordpress.com/2013/10/old-lvl.png?w=150&amp;h=86 150w, https://arseniyshved.files.wordpress.com/2013/10/old-lvl.png?w=300&amp;h=173 300w, https://arseniyshved.files.wordpress.com/2013/10/old-lvl.png?w=768&amp;h=443 768w, https://arseniyshved.files.wordpress.com/2013/10/old-lvl.png?w=1024&amp;h=590 1024w" sizes="(max-width: 1680px) 100vw, 1680px" /></a></p>
<p>And this is what it looks like now (yes, this is exactly the same place).</p>
<p style="text-align:center;"><a href="https://arseniyshved.files.wordpress.com/2013/10/new.png"><img loading="lazy" data-attachment-id="567" data-permalink="https://arseniyshved.wordpress.com/2013/10/06/bg2mvg-10-changes-artist-and-3d/new/" data-orig-file="https://arseniyshved.files.wordpress.com/2013/10/new.png" data-orig-size="1680,966" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;}" data-image-title="new" data-image-description="" data-image-caption="" data-medium-file="https://arseniyshved.files.wordpress.com/2013/10/new.png?w=300" data-large-file="https://arseniyshved.files.wordpress.com/2013/10/new.png?w=1024" class="aligncenter  wp-image-567" alt="new" src="https://arseniyshved.files.wordpress.com/2013/10/new.png?w=1680&#038;h=966" width="1680" height="966" srcset="https://arseniyshved.files.wordpress.com/2013/10/new.png 1680w, https://arseniyshved.files.wordpress.com/2013/10/new.png?w=150&amp;h=86 150w, https://arseniyshved.files.wordpress.com/2013/10/new.png?w=300&amp;h=173 300w, https://arseniyshved.files.wordpress.com/2013/10/new.png?w=768&amp;h=442 768w, https://arseniyshved.files.wordpress.com/2013/10/new.png?w=1024&amp;h=589 1024w" sizes="(max-width: 1680px) 100vw, 1680px" /></a></p>
<p>Of course it&#8217;s no good for a final game and it will be changed and upgraded. Think of it as of a blueprint for an actual level, which will hopefully look a lot better. As for now, the whole &#8220;blueprint&#8221; was constructed with Unity standard assets or were very roughly sketched in the 3ds Max.</p>
<p>Third change lies in the game structure. Previously I was thinking to make levels like the ones in the Super Meat Boy. But now I am drawn to a seamless world, like the one in Limbo or Trine. Of course it will require me to alter my level layouts in 2 ways:</p>
<ol>
<li>I will have to eliminate all the &#8220;dead ends&#8221;. I had plenty of those initially, because why would I care that it&#8217;s a dead end where the player has to go to pass the level? He would immediately start the next one. after all. Now this won&#8217;t work.</li>
<li>I will have to include &#8220;have a rest&#8221; sections. Previously most levels were build to challenge players. And one could catch a breath between those short levels. Now, it would be unwise to chained hardcore challenges into one mega-challenge. Pacing is important =)</li>
</ol>
<p>And of course 3d gives a lot of freedom to toy with camera and that&#8217;s what I am looking forward to do.</p>
<p>So, stay tuned and we&#8217;ll see what happens next!</p>
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