<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[Just my abandoned blog]]></provider_name><provider_url><![CDATA[https://arseniyshved.wordpress.com]]></provider_url><author_name><![CDATA[arseniyshved]]></author_name><author_url><![CDATA[https://arseniyshved.wordpress.com/author/arseniyshved/]]></author_url><title><![CDATA[BG2MVG11: Update]]></title><type><![CDATA[link]]></type><html><![CDATA[<p>Hi there.</p>
<p>So, last time I mentioned that we were undergoing transition to 3D. Indeed we played around with this concept, and found out that</p>
<ul>
<li>It requires way to much effort</li>
<li>It looks COOL</li>
<li>It is harder to navigate which requires challenges to be altered and simplified</li>
<li>It looks really COOL</li>
</ul>
<p>The pros and cons were close, obviously, but with pain in my heart I have to say that we have rejected three-dimensionality and returned to 2d.</p>
<p>The “story” was altered but that deserves its own post (one that I promise to write since July).</p>
<p>Anyway, we’ve had some progress. I mean that we’ve finally implemented proper progression and death. Well, not death, but death, death, death, DEATH. Because it happens a lot.</p>
<p>What we need to do now is:</p>
<ul>
<li>Graphics</li>
<li>A bit of polish</li>
<li>A name for this game</li>
</ul>
<p>And we’ll be ready to upload playable demo in the net!</p>
<p>So stay tuned and we&#8217;ll see what happens next =)</p>
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