<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[Ascender: The Blog]]></provider_name><provider_url><![CDATA[https://ascendergame.wordpress.com]]></provider_url><author_name><![CDATA[Ascender The Game]]></author_name><author_url><![CDATA[https://ascendergame.wordpress.com/author/ascenderthegame/]]></author_url><title><![CDATA[DEVLOG #36 &#8211; Making The&nbsp;NPCs]]></title><type><![CDATA[link]]></type><html><![CDATA[<p style="text-align:justify;">Hello everybody! My codename is Varis­­­­­­­­cite, the new intern at the GameChanger Team. I’m here to help make the NPCs and animate the characters. To be honest I don’t actually know what to write here since this is my first blog post. But I’m going to try and hope that I don’t mess things up. Enough of the introduction, let’s go!</p>
<p style="text-align:justify;">The other artists made such a beautiful environments that it would be a waste that there’s no people living there, right? Don&#8217;t you worry! Here comes my role. The NPCs can make the environment more lively. They can serve a variety of functions and reinforce a sense of immersion in the environment.</p>
<p style="text-align:justify;"><img loading="lazy" data-attachment-id="1291" data-permalink="https://ascendergame.wordpress.com/2016/05/07/devlog-36-making-the-npcs/screenshot/" data-orig-file="https://ascendergame.files.wordpress.com/2016/05/screenshot.jpg" data-orig-size="1920,1080" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;1&quot;}" data-image-title="Screenshot" data-image-description="" data-image-caption="" data-medium-file="https://ascendergame.files.wordpress.com/2016/05/screenshot.jpg?w=300" data-large-file="https://ascendergame.files.wordpress.com/2016/05/screenshot.jpg?w=1024" class=" wp-image-1291 aligncenter" src="https://ascendergame.files.wordpress.com/2016/05/screenshot.jpg?w=547&#038;h=308" alt="Screenshot" width="547" height="308" srcset="https://ascendergame.files.wordpress.com/2016/05/screenshot.jpg?w=547&amp;h=308 547w, https://ascendergame.files.wordpress.com/2016/05/screenshot.jpg?w=1094&amp;h=616 1094w, https://ascendergame.files.wordpress.com/2016/05/screenshot.jpg?w=150&amp;h=84 150w, https://ascendergame.files.wordpress.com/2016/05/screenshot.jpg?w=300&amp;h=169 300w, https://ascendergame.files.wordpress.com/2016/05/screenshot.jpg?w=768&amp;h=432 768w, https://ascendergame.files.wordpress.com/2016/05/screenshot.jpg?w=1024&amp;h=576 1024w" sizes="(max-width: 547px) 100vw, 547px" /></p>
<p style="text-align:justify;">For example, the market. Market is an environment that allows buyers and sellers to trade or exchange goods, services, and information, a place where people go to buy or sell things and any type of trade takes place. So there will be lots of interaction and activity there. So, in this case I made some NPCs that will fit to the situation. Like a women with a shopping basket and there’s also a kid carrying a paper bag full of things.</p>
<p style="text-align:justify;"><img loading="lazy" data-attachment-id="1329" data-permalink="https://ascendergame.wordpress.com/2016/05/07/devlog-36-making-the-npcs/npc-3/" data-orig-file="https://ascendergame.files.wordpress.com/2016/05/npc-3.png" data-orig-size="1772,1030" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="npc 3" data-image-description="" data-image-caption="" data-medium-file="https://ascendergame.files.wordpress.com/2016/05/npc-3.png?w=300" data-large-file="https://ascendergame.files.wordpress.com/2016/05/npc-3.png?w=1024" class=" wp-image-1329 aligncenter" src="https://ascendergame.files.wordpress.com/2016/05/npc-3.png?w=618&#038;h=359" alt="npc 3" width="618" height="359" srcset="https://ascendergame.files.wordpress.com/2016/05/npc-3.png?w=618&amp;h=359 618w, https://ascendergame.files.wordpress.com/2016/05/npc-3.png?w=1236&amp;h=718 1236w, https://ascendergame.files.wordpress.com/2016/05/npc-3.png?w=150&amp;h=87 150w, https://ascendergame.files.wordpress.com/2016/05/npc-3.png?w=300&amp;h=174 300w, https://ascendergame.files.wordpress.com/2016/05/npc-3.png?w=768&amp;h=446 768w, https://ascendergame.files.wordpress.com/2016/05/npc-3.png?w=1024&amp;h=595 1024w" sizes="(max-width: 618px) 100vw, 618px" /><br />
And there you have it! Villagers that lives in the city. But wait it’s not moving? Is that supposed to be a human or is that a cardboard cutout? That’s where the animation takes place. Let&#8217;s start breathing some life into the Characters. After making the NPCs, I break down the body parts (body, head, eyes, and etc.), combine it again in a program that I use to animate, add the bone, and I’m all ready to animate. Most of the characters have 3 animation, which is Idle, Walk, and Talk.</p>
<p>I guess it’s enough for me today, there’s more but that would spoil all the fun! But anyway thanks for reading. Be sure to stay tuned for more interesting stories!</p>
<p>~ Veriscite</p>
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