<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[Occasionally Coherent]]></provider_name><provider_url><![CDATA[http://blog.bimajority.org]]></provider_url><author_name><![CDATA[Garrett Wollman]]></author_name><author_url><![CDATA[https://blog.bimajority.org/author/garrettwollman/]]></author_url><title><![CDATA[Game proficiency and mental&nbsp;health]]></title><type><![CDATA[link]]></type><html><![CDATA[<p>I have exactly two games installed across all of my computing devices.  (Obviously I&#8217;m not a gamer and not likely ever to be one.)  I&#8217;ve been musing on long-term trends in my performance in these two games, and I have come to two conclusions (unsupported by any sort of rigorous analysis): that my performance in the two games has a negative correlation, and that the overall magnitude of my success on one and failure at the other depends on my mental state &#8212; specifically, whether or not I&#8217;m depressed.</p>
<p>I expect that this comes as no surprise to psychologists and cog. sci. people.</p>
<p>The two games are classic 2-D X11 games. <cite>Seahaven Towers</cite> is a solitaire variant, known to many through the Microsoft version called &#8220;FreeCell&#8221;, and <cite>Jewel Box</cite> is a Tetris-family spatial recognition game.  Seahaven differs from the Microsoft game in one important respect: it does not reject (randomly-generated) starting positions that have no solution.  This allows a very natural scoring system, in which a &#8220;win&#8221; constitutes either solving the puzzle (getting all the cards in order with four or fewer units of temporary storage) or correctly identifying that the puzzle has no solution, and a &#8220;loss&#8221; is giving up on a puzzle that has a solution.  (If there is a solution, it is guaranteed to be found by a depth-first search, but this algorithm may require greater stack depth for backtracking than most humans &#8212; including me &#8212; are capable of.  Computers have no problem with this, since there can never be more than 50 conceptual stack frames in a single-deck solitaire game.)  My long-term &#8220;win&#8221; rate is around .699, but when I&#8217;m down in the dumps my patience and short-term memory both take a big hit, and as a result my performance takes a nose-dive.  Seahaven stores its state in my home directory, so it doesn&#8217;t get reset when the package gets reinstalled; thus, I normally only see changes in instantaneous performance through a decline in my long-term average (in more than 32,000 games over the past two decades).</p>
<p>Jewel Box, by contrast, does not stress short-term memory at all; like other Tetris-family games, each randomly-generated game piece is revealed as the game progresses, and the speed of the game increases over time until the player runs out of &#8220;lives&#8221;.  This exercises visuo-spatial skills &#8212; recognizing the colors of the jewels on the playing board and how the next set of jewels will fit into the gaps &#8212; and, in later stages, fast reflexes, but not a whole lot of memory.  (The scoring system of the game does reward cascades exponentially, so there is some benefit to planning ahead, but the PRNG has a way of upsetting whatever plan the player may have, so there is a limit to planning, particularly as the game speeds up.)  This means that a fairly mindless playing style &#8212; see next piece, move it into position, watch it drop, repeat &#8212; is sufficient.  When depressed, my scores certainly don&#8217;t decline; if anything, they improve.  However, <code>xjewel</code> uses a shared global high-scores file that does get erased when the package is reinstalled, so I can&#8217;t easily compare my performance today to last year or last decade.</p>
<p>One huge caveat: when I&#8217;m feeling good, I&#8217;m not playing games all that much, I&#8217;m doing something less repetitive and more rewarding, like writing and researching for <a href="http://www.bostonradio.org/">my Web site</a>, or annotating <a href="http://gallery.bostonradio.org/">my photo galleries</a>.  Or making progress on my enormous to-read pile.  Just one anecdote, by no means data, never mind evidence.</p>
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