<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[Occasionally Coherent]]></provider_name><provider_url><![CDATA[http://blog.bimajority.org]]></provider_url><author_name><![CDATA[Garrett Wollman]]></author_name><author_url><![CDATA[https://blog.bimajority.org/author/garrettwollman/]]></author_url><title><![CDATA[Advice for fantasy&nbsp;writers]]></title><type><![CDATA[link]]></type><html><![CDATA[<h3>Advice for fantasy writers, from a reader</h3>
<p><i>(Originally published as a sequence of tweets in slightly different form.)</i></p>
<p>Let the story go where it needs to go. Don&#8217;t fill in too much of the background.</p>
<p>Remember that, if you&#8217;re successful, those characters are now living in other minds besides your own.  Don&#8217;t make them do things that they wouldn&#8217;t do; always have a good reason that makes sense from your character&#8217;s point of view.</p>
<p>Leave some room for the reader&#8217;s imagination. Leave some room for the fanfic writers, too. (You don&#8217;t have to read any of it.)</p>
<p>Make a map, if you need it to get directions straight, but don&#8217;t publish it.</p>
<p>Stop when you can no longer keep enough of the story in your mind to know when you&#8217;re contradicting yourself.</p>
<p>But don&#8217;t be afraid (pace Bujold) to have a better idea.</p>
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