<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[A Blog Around The Clock]]></provider_name><provider_url><![CDATA[http://blog.coturnix.org]]></provider_url><author_name><![CDATA[Bora Zivkovic]]></author_name><author_url><![CDATA[https://blog.coturnix.org/author/coturnix/]]></author_url><title><![CDATA[Passion-Based Learning]]></title><type><![CDATA[link]]></type><html><![CDATA[<p><a href="http://davidwarlick.com/2cents/2006/12/05/another-pbl/" target="_blank" title="">David</a> has some great ideas:</p>
<blockquote><p>I suggested that the best thing we might do with video games is to figure out what it is about video games that makes them such a compelling learning engine, and try to integrate those elements into the classroom, rather than trying to integrate the games into the classroom. One of the elements that I suggested was identity building &#8212; that players typically develop an identity in their games. They choose and sometimes make their own clothing, their house, select the powers they value, and become a recognizable identity in the game. It&#8217;s how the games are designed and programmed. Might we program our classrooms to encourage identity building?</p></blockquote>
<p>Read the <a href="http://davidwarlick.com/2cents/2006/12/05/another-pbl/" target="_blank" title="">whole thing</a>&#8230;</p>
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