<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[Chaos at the Sky]]></provider_name><provider_url><![CDATA[https://chaosatthesky.wordpress.com]]></provider_url><author_name><![CDATA[chaotic_iak]]></author_name><author_url><![CDATA[https://chaosatthesky.wordpress.com/author/chaoticiak/]]></author_url><title><![CDATA[FFF 25: Explosion]]></title><type><![CDATA[link]]></type><html><![CDATA[<p><b>UPDATE: Made a new one <a href="https://chaosatthesky.wordpress.com/2013/03/23/fff-25/">here</a>.</b></p>
<p><em>Fancy Fillomino February: This is a series of 28 (twenty-eight) 7&#215;7 Fillomino puzzles over the February. Every <a href="http://www.timeanddate.com/worldclock/converted.html?iso=20130225T00&amp;p1=437&amp;p2=137&amp;p3=179&amp;p4=0&amp;p5=236">00.00 UTC+7</a> a new puzzle will be up. The basic <a href="https://chaosatthesky.wordpress.com/2013/02/01/fff-01/">Fillomino</a> rules apply unless otherwise indicated.</em></p>
<p><b>Norinori Fillomino</b> Follow regular Fillomino rules. Afterwards, shade some of the cells black so each black cell touches exactly one other black cell orthogonally. In other words, the Fillomino regions form a valid Norinori grid.</p>
<p><b>Difficulty</b> 3.0/10 <b>Master target</b> 0:40 <b>Expert target</b> 2:00</p>
<div data-shortcode="caption" id="attachment_869" style="width: 209px" class="wp-caption aligncenter"><a href="https://chaosatthesky.files.wordpress.com/2013/02/fff25-norinori.png"><img loading="lazy" aria-describedby="caption-attachment-869" data-attachment-id="869" data-permalink="https://chaosatthesky.wordpress.com/2013/02/28/fff-28/fff25-norinori/" data-orig-file="https://chaosatthesky.files.wordpress.com/2013/02/fff25-norinori.png" data-orig-size="199,199" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;}" data-image-title="FFF25 &#8211; Norinori" data-image-description="" data-image-caption="&lt;p&gt;FFF25: Explosion&lt;br /&gt;
Norinori Fillomino&lt;/p&gt;
" data-medium-file="https://chaosatthesky.files.wordpress.com/2013/02/fff25-norinori.png?w=199" data-large-file="https://chaosatthesky.files.wordpress.com/2013/02/fff25-norinori.png?w=199" src="https://chaosatthesky.files.wordpress.com/2013/02/fff25-norinori.png?w=199&#038;h=199" width="199" height="199" class="size-full wp-image-869" srcset="https://chaosatthesky.files.wordpress.com/2013/02/fff25-norinori.png 199w, https://chaosatthesky.files.wordpress.com/2013/02/fff25-norinori.png?w=150&amp;h=150 150w" sizes="(max-width: 199px) 100vw, 199px" /></a><p id="caption-attachment-869" class="wp-caption-text">FFF25: Explosion<br />Norinori Fillomino</p></div>
<p><em>How large can you make a polyomino based on the value of the largest given? Sky tries an attempt with Norinori Fillomino.</em><br />
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<p>Explosion obviously refers to the size of the largest polyomino. Can anyone do something like this in Classic Fillomino?</p>
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