<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[Chaos at the Sky]]></provider_name><provider_url><![CDATA[https://chaosatthesky.wordpress.com]]></provider_url><author_name><![CDATA[chaotic_iak]]></author_name><author_url><![CDATA[https://chaosatthesky.wordpress.com/author/chaoticiak/]]></author_url><title><![CDATA[The Genius, by A Skymin&#8217;s Mind&nbsp;#2]]></title><type><![CDATA[link]]></type><html><![CDATA[<p>See <a href="https://chaosatthesky.wordpress.com/2014/06/10/the-genius-by-a-skymins-mind-1/">here</a> for explanation of this series.</p>
<h1>Winning Streak</h1>
<p>Used as Death Match of Season 1, Rounds 1, 2, 5.</p>
<p><b>Rules</b></p>
<p>Two people, the Death Match players, are playing rock-paper-scissors against all other people in a randomized order. Plays can only result on a win or a loss; in case of a tie, the play is repeated. After each player has played against all other people, the longest streak of wins is scored; the one with longer streak wins. (As there has never been any tie, it&#8217;s not known what happens on a tie, but I guess the next longest streak is compared, and so on, replaying the game if the whole thing is a tie.)</p>
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<p><b>Strategy</b></p>
<p>This is almost a purely alliance game, getting as many trustworthy people as possible in a long streak. However, when one finds an untrustworthy person, it becomes a game of psychology, just like a regular best-of-one rock-paper-scissors game.</p>
<p>Normally, a player will state what they are going to throw (or otherwise state what they expect their opponent is going to throw), planning for a win. For the purpose of this exposition, let me be the player and I state that I&#8217;m going to play rock. In case of an untrustworthy opponent, I can try strategizing one level above, of throwing scissors instead, hoping that the opponent throws paper, planning to beat the rock. Of course, one can strategize two levels above: the opponent can play rock instead to beat this level-one strategy. Then I can play a three-level strategy of playing paper to beat the rock, and so on&#8230;</p>
<p>Safe to say this is not my favorite game as there&#8217;s almost nothing to do besides allying as many people as possible and otherwise going to a psychology battle.</p>
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