<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[Chaos at the Sky]]></provider_name><provider_url><![CDATA[https://chaosatthesky.wordpress.com]]></provider_url><author_name><![CDATA[chaotic_iak]]></author_name><author_url><![CDATA[https://chaosatthesky.wordpress.com/author/chaoticiak/]]></author_url><title><![CDATA[Terminology]]></title><type><![CDATA[link]]></type><html><![CDATA[<p>Some terms are used over and over. Or probably because I&#8217;m too lazy to clarify each. <span style="text-decoration:underline;">Underlined terms</span> appear somewhere else in this page (like this &#8220;underlined terms&#8221; phrase).</p>
<p><b id="adj">Adjacency</b></p>
<ul>
<li><b>Adjacent</b> Orthogonally or diagonally adjacent; share at least one common vertex; has a <a href="http://en.wikipedia.org/wiki/Chebyshev_distance">Chebyshev distance</a> of 1</li>
<li><b>Orthogonally adjacent, neighboring</b> Share an edge (or two common vertices); has a <a href="http://en.wikipedia.org/wiki/Manhattan_distance">Manhattan distance</a> of 1</li>
<li><b>Diagonally adjacent</b> Share exactly one common vertex; has a Chebyshev distance of 1 but a Manhattan distance of 2</li>
</ul>
<hr />
<p><b id="con">Connectivity</b></p>
<ul>
<li><b>Path</b> A finite sequence of squares, where each square is <span style="text-decoration:underline;">orthogonally adjacent</span> to the one before it and the one after it</li>
<li><b>Non-touching path</b> A <span style="text-decoration:underline;">path</span> such that for every two <span style="text-decoration:underline;">adjacent</span> squares, there is at most one square between them in the path&#8217;s sequence</li>
<li><b><a href="http://en.wikipedia.org/wiki/Polyomino">Polyomino</a>, connected squares</b> A set of squares S, in which there exists a <span style="text-decoration:underline;">path</span> between any two squares in the set that is completely inside S (is a subset of S)</li>
</ul>
<hr />
<p><b id="common">Common puzzle types</b><br />
Some puzzles have essentially the same method of marking the answer, listed below. However, whenever there is any contradiction between this and the instructions in the puzzle, use the one in the puzzle. (One example is <a href="http://meanderlawn.blogspot.com/2012/03/welcome-to-ice-barn.html">Ice Barn</a>, where it is a path and not a loop, and that it may cross itself in certain places, but otherwise share the common traits of a loop puzzle.)</p>
<ul>
<li><b>Dynasty</b> Shade in some cells on the grid black such that no black squares are <span style="text-decoration:underline;">orthogonally adjacent</span> and all white squares are <span style="text-decoration:underline;">connected</span></li>
<li><b>Latin Square</b> Put an integer between 1 and n inclusive into each cell, where n is the size of the grid, such that each row and column contains exactly one instance of each number.</li>
<li><b>Loop</b> Draw a loop that passes some of the cells such that the loop never touches or crosses itself, the loop only turns on cell centers, and the loop only makes 90-degree turns.</li>
<li><b>Snake</b> Shade some squares black. Exactly two of the black squares have only one <span style="text-decoration:underline;">neighboring</span> black square. All shaded squares must be on a <span style="text-decoration:underline;">non-touching path</span> connecting these two black squares.</li>
<li><b>Wall (Nurikabe-style)</b> Shade in some cells on the grid black such that all black squares are <span style="text-decoration:underline;">connected</span> and no 2&#215;2 area is completely black.</li>
</ul>
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