<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[Crashy News]]></provider_name><provider_url><![CDATA[https://crashynews.wordpress.com]]></provider_url><author_name><![CDATA[Motwera]]></author_name><author_url><![CDATA[https://crashynews.wordpress.com/author/motwera/]]></author_url><title><![CDATA[Crush Bandicoot (Cancelled&nbsp;pitch)]]></title><type><![CDATA[link]]></type><html><![CDATA[<p><a href="https://crashynews.files.wordpress.com/2013/02/wpid-2d_i_towercity.jpeg"><img title="Towercity" class="alignnone size-full" alt="image" src="https://crashynews.files.wordpress.com/2013/02/wpid-2d_i_towercity.jpeg" /></a></p>
<p>This is one of the things that someone from a company called Magenta Software, the creator of the concept arts says the following:</p>
<blockquote><p>Was checking out my old portfolio site at andydavis3d.com and remembered an old project from years back. In 2004, I was working as an artist at Magenta Software, Liverpool. We had just completed work on the game, ‘Stuart Little 3′, and we were looking to pitch for a new game idea. The makers of ‘Crash Bandicoot’ were looking to create a new character that was Crush Bandicoot’s evil twin. The game was to feature zany open-world sci-fi environments, and lots of bouncy platform action and crazy vehicle gameplay.</p>
</blockquote>
<p>More arts at this link. <a href="http://robonobo.co.uk/2012/02/14/crush-bandicoot/">(Source)</a></p>
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