<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[Crashy News]]></provider_name><provider_url><![CDATA[https://crashynews.wordpress.com]]></provider_url><author_name><![CDATA[Motwera]]></author_name><author_url><![CDATA[https://crashynews.wordpress.com/author/motwera/]]></author_url><title><![CDATA[An Interview with Chris Mitchell (Crash related/Via&nbsp;VFS)]]></title><type><![CDATA[link]]></type><html><![CDATA[<p><a href="http://community.vfs.com/arcade/2013/04/an-interview-with-game-design-instructor-chris-mitchell/">http://community.vfs.com/arcade/2013/04/an-interview-with-game-design-instructor-chris-mitchell/</a><br />
Just sayin, it has crash word in it, you know.. 😉<br />
A sample from the interview..:</p>
<blockquote><p>So, why don’t you start by introducing yourself to our readers, ignoring the fact that you are well known in our school?</p>
<p>Chris Mitchell: Okay. Alright. I am Chris Mitchell. I am the guy who did quite a lot of design work in the game industry, and then also quite a lot of writing and voice direction as well. I suppose my first big success was Simpsons Hit and Run, where I got to do quite a lot of writing and worked with just tons of really cool people. I worked on things like Crash Bandicoot games after that. I also was lucky to be part of the group who made the DeathSpank franchise — I worked on all three of those games.</p></blockquote>
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