<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[Crashy News]]></provider_name><provider_url><![CDATA[https://crashynews.wordpress.com]]></provider_url><author_name><![CDATA[Motwera]]></author_name><author_url><![CDATA[https://crashynews.wordpress.com/author/motwera/]]></author_url><title><![CDATA[[Tools/Hacking] Crashutils is now open&nbsp;source!]]></title><type><![CDATA[link]]></type><html><![CDATA[<p><img class="alignnone" src="https://i1.wp.com/i.imgur.com/7ZywdUl.png" alt="" /></p>
<p>Changelog/Readme:</p>
<blockquote><p>1.) View game content</p>
<ul>
<li>View NSD/NSF file chunk/entry/item hierarchy</li>
<li>View 3D models (WGEO/TGEO models)</li>
<li>View level layout</li>
<li>View level zone information</li>
<li>GOOL disassembler</li>
</ul>
<p>2.) Convert/export game content</p>
<ul>
<li>WGEO model -&gt; COLLADA model/TGA texture map</li>
</ul>
<p>3.) Execute game content</p>
<ul>
<li>Crash Bandicoot port runs in background</li>
<li>Spawn and control player object</li>
<li>Spawn other GOOL objects</li>
</ul>
</blockquote>
<p>Source: <a href="http://hpzr.proboards.com/post/320282/thread">CM FORUMS</a> / <a href="https://github.com/wurlyfox/crashutils/releases">GITHUB</a></p>
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