<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[Crashy News]]></provider_name><provider_url><![CDATA[https://crashynews.wordpress.com]]></provider_url><author_name><![CDATA[Motwera]]></author_name><author_url><![CDATA[https://crashynews.wordpress.com/author/motwera/]]></author_url><title><![CDATA[[LINKED] Vicarious Visions on Neo Cortex and Wumpa Island (Skylanders&nbsp;Imaginators)]]></title><type><![CDATA[link]]></type><html><![CDATA[<p><a href="http://blog.us.playstation.com/2016/08/16/so-how-did-crash-bandicoot-wind-up-in-skylanders-imaginators-on-ps4/"><img data-attachment-id="6119" data-permalink="https://crashynews.wordpress.com/2016/08/17/single-crash-wumpa-adventure-pack-confirmed-for-skylanders-imaginators/skylanders-imaginators_crash-3/" data-orig-file="https://crashynews.files.wordpress.com/2016/08/skylanders-imaginators_crash-3.jpg" data-orig-size="1920,1080" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;1&quot;}" data-image-title="Skylanders Imaginators_Crash 3" data-image-description="" data-medium-file="https://crashynews.files.wordpress.com/2016/08/skylanders-imaginators_crash-3.jpg?w=300" data-large-file="https://crashynews.files.wordpress.com/2016/08/skylanders-imaginators_crash-3.jpg?w=1024" class="alignnone size-large wp-image-6119" src="https://crashynews.files.wordpress.com/2016/08/skylanders-imaginators_crash-3.jpg?w=1024&#038;h=576" alt="Skylanders Imaginators_Crash 3" srcset="https://crashynews.files.wordpress.com/2016/08/skylanders-imaginators_crash-3.jpg?w=1024&amp;h=576 1024w, https://crashynews.files.wordpress.com/2016/08/skylanders-imaginators_crash-3.jpg?w=150&amp;h=84 150w, https://crashynews.files.wordpress.com/2016/08/skylanders-imaginators_crash-3.jpg?w=300&amp;h=169 300w, https://crashynews.files.wordpress.com/2016/08/skylanders-imaginators_crash-3.jpg?w=768&amp;h=432 768w, https://crashynews.files.wordpress.com/2016/08/skylanders-imaginators_crash-3.jpg 1920w" sizes="(max-width: 1024px) 100vw, 1024px"   /></a></p>
<blockquote><p>By now, the world has learned all about Crash Bandicoot’s triumphant return to consoles to celebrate his 20th anniversary. Not only are three of his original adventures getting a candy-coated HD makeover, but his royal Cootness will also appear as a special guest star and fully-playable toy in the new Skylanders Imaginators game launching October 16 on PS4.</p>
<p>Now, some folks might look at the toy as a swell way to celebrate this momentous occasion and call it enough. At Vicarious Visions, we looked at “enough” and we said “<i>Nay!</i> We will do more!” (We didn’t say that at all, really. It mostly involved looking at schedules, and manpower, and spreadsheets, and then having some meetings until we reached a sensible decision… but who wants to read <i>that</i> blog.)</p></blockquote>
<p><a href="http://blog.us.playstation.com/2016/08/16/so-how-did-crash-bandicoot-wind-up-in-skylanders-imaginators-on-ps4/">READ MORE @ PlayStation Blog</a></p>
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