<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[Crashy News]]></provider_name><provider_url><![CDATA[https://crashynews.wordpress.com]]></provider_url><author_name><![CDATA[Motwera]]></author_name><author_url><![CDATA[https://crashynews.wordpress.com/author/motwera/]]></author_url><title><![CDATA[TheSkuxxedOne: Crash Bandicoot in Super Smash Switch Moveset&nbsp;Theory]]></title><type><![CDATA[link]]></type><html><![CDATA[<p><span class="embed-youtube" style="text-align:center; display: block;"><iframe class='youtube-player' width='640' height='360' src='https://www.youtube.com/embed/N0OP4Oztcns?version=3&#038;rel=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;fs=1&#038;hl=en&#038;autohide=2&#038;wmode=transparent' allowfullscreen='true' style='border:0;' sandbox='allow-scripts allow-same-origin allow-popups allow-presentation'></iframe></span></p>
<blockquote><p>We analyse and recreate a possible moveset for Crash Bandicoot from the newly announced, Crash Bandicoot N. sane Trilogy. In anticipation for the release of a potential smash port on the Nintendo Switch. It&#8217;s probably never going to happen but you never know!&#8230;&#8230;&#8230;&#8230;yeah nah it&#8217;s not gonna happen but whatever.</p></blockquote>
<p>Will never happen but, let&#8217;s do this all over again. If we got Crash in a brawler game, how about we see some of his potential movesets&#8230;. yet again? Sounds great, right?</p>
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