<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[Crashy News]]></provider_name><provider_url><![CDATA[https://crashynews.wordpress.com]]></provider_url><author_name><![CDATA[Motwera]]></author_name><author_url><![CDATA[https://crashynews.wordpress.com/author/motwera/]]></author_url><title><![CDATA[[LINKED] Eurogamer: Crash Bandicoot is 3D gaming&#8217;s underrated&nbsp;pioneer]]></title><type><![CDATA[link]]></type><html><![CDATA[<p><a href="https://crashynews.wordpress.com/2016/12/03/crash-bandicoots-official-website-is-now-live-after-8-years/crash5/" rel="attachment wp-att-7573"><img data-attachment-id="7573" data-permalink="https://crashynews.wordpress.com/2016/12/03/crash-bandicoots-official-website-is-now-live-after-8-years/crash5/" data-orig-file="https://crashynews.files.wordpress.com/2016/12/crash5.jpg" data-orig-size="1200,675" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="crash5" data-image-description="" data-medium-file="https://crashynews.files.wordpress.com/2016/12/crash5.jpg?w=300" data-large-file="https://crashynews.files.wordpress.com/2016/12/crash5.jpg?w=1024" class="alignnone size-large wp-image-7573" src="https://crashynews.files.wordpress.com/2016/12/crash5.jpg?w=1024&#038;h=576" alt="" srcset="https://crashynews.files.wordpress.com/2016/12/crash5.jpg?w=1024&amp;h=576 1024w, https://crashynews.files.wordpress.com/2016/12/crash5.jpg?w=150&amp;h=84 150w, https://crashynews.files.wordpress.com/2016/12/crash5.jpg?w=300&amp;h=169 300w, https://crashynews.files.wordpress.com/2016/12/crash5.jpg?w=768&amp;h=432 768w, https://crashynews.files.wordpress.com/2016/12/crash5.jpg 1200w" sizes="(max-width: 1024px) 100vw, 1024px"   /></a></p>
<blockquote><p>Uplifting as it is to lose yourself within them, video game worlds are often most enthralling when you&#8217;re aware of the tricks and contrivances that knit them together. Doom&#8217;s scrap-metal labyrinth is all the eerier when you know that it&#8217;s <a href="https://en.wikipedia.org/wiki/Ray_casting" target="_blank" rel="noopener">a Pac-Man level masquerading as &#8220;true&#8221; polygonal 3D</a>, its columns and bulkheads projecting upward from sets of horizontal coordinates, like volcanic gas from a vent. And how about the Mode 7 landscapes of SNES role-playing games, glowing carpets spun and panned across to convey the impression of distant 3D geometry, or the bejewelled pop-up backdrops of the Sonic games? These realms would be nothing without their obvious, delightful artificiality &#8211; to wander through them is to reveal both in the illusion itself and how it has been crafted.</p>
<h3><a href="http://www.eurogamer.net/articles/2017-06-09-crash-bandicoot-is-3d-gamings-underrated-pioneer">READ MORE »</a></h3>
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