<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[Crashy News]]></provider_name><provider_url><![CDATA[https://crashynews.wordpress.com]]></provider_url><author_name><![CDATA[Motwera]]></author_name><author_url><![CDATA[https://crashynews.wordpress.com/author/motwera/]]></author_url><title><![CDATA[[LINKED] PlayStation Blog EU: Classic Levels Deconstructed &#8211; N. Sanity&nbsp;Beach]]></title><type><![CDATA[link]]></type><html><![CDATA[<p><a href="https://blog.eu.playstation.com/2017/06/27/classic-levels-deconstructed-the-hidden-complexity-behind-the-colourful-excess-of-crash-bandicoots-n-sanity-beach/" rel="attachment wp-att-8128"><img data-attachment-id="8128" data-permalink="https://crashynews.wordpress.com/2017/01/16/4k-screenshots-of-crash-bandicoot-n-sane-trilogy-late-upload/crash-bandicoot-n-sane-trilogy_4/" data-orig-file="https://crashynews.files.wordpress.com/2017/01/crash-bandicoot-n-sane-trilogy_4.jpg" data-orig-size="3840,2160" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;1&quot;}" data-image-title="crash-bandicoot-n-sane-trilogy_4" data-image-description="" data-medium-file="https://crashynews.files.wordpress.com/2017/01/crash-bandicoot-n-sane-trilogy_4.jpg?w=300" data-large-file="https://crashynews.files.wordpress.com/2017/01/crash-bandicoot-n-sane-trilogy_4.jpg?w=1024" class="aligncenter size-large wp-image-8128" src="https://crashynews.files.wordpress.com/2017/01/crash-bandicoot-n-sane-trilogy_4.jpg?w=1024&#038;h=576" alt="" srcset="https://crashynews.files.wordpress.com/2017/01/crash-bandicoot-n-sane-trilogy_4.jpg?w=1024&amp;h=576 1024w, https://crashynews.files.wordpress.com/2017/01/crash-bandicoot-n-sane-trilogy_4.jpg?w=2048&amp;h=1152 2048w, https://crashynews.files.wordpress.com/2017/01/crash-bandicoot-n-sane-trilogy_4.jpg?w=150&amp;h=84 150w, https://crashynews.files.wordpress.com/2017/01/crash-bandicoot-n-sane-trilogy_4.jpg?w=300&amp;h=169 300w, https://crashynews.files.wordpress.com/2017/01/crash-bandicoot-n-sane-trilogy_4.jpg?w=768&amp;h=432 768w" sizes="(max-width: 1024px) 100vw, 1024px"   /></a></p>
<blockquote><p>Crash lies face down on the sand of a tropical shore, washed over by the surf. At first it seems an inauspicious introduction to one of the most popular video game characters of all time, but in a moment he pulls himself up, revealing a huge pair of expressive eyes and exaggerated eyebrows, and gives a wicked grin. He scratches his head, smirks again and launches into a manic spin, settling with his back to the camera, ready for action.</p>
<p>Ahead lies N. Sanity Beach, Crash Bandicoot’s first level. Trees, rocks and tiki statues stand at crazy angles, a beautiful cartoon world ready for you to run into.</p>
<h3><a href="https://blog.eu.playstation.com/2017/06/27/classic-levels-deconstructed-the-hidden-complexity-behind-the-colourful-excess-of-crash-bandicoots-n-sanity-beach/">READ MORE »</a></h3>
</blockquote>
]]></html><thumbnail_url><![CDATA[https://crashynews.files.wordpress.com/2017/01/crash-bandicoot-n-sane-trilogy_4.jpg?w=676&fit=440%2C330]]></thumbnail_url><thumbnail_width><![CDATA[439]]></thumbnail_width><thumbnail_height><![CDATA[247]]></thumbnail_height></oembed>