<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[Crashy News]]></provider_name><provider_url><![CDATA[https://crashynews.wordpress.com]]></provider_url><author_name><![CDATA[Motwera]]></author_name><author_url><![CDATA[https://crashynews.wordpress.com/author/motwera/]]></author_url><title><![CDATA[[LINKED] Eurogamer: Fan theory for the harder jump in Crash Bandicoot N. Sane&nbsp;Trilogy]]></title><type><![CDATA[link]]></type><html><![CDATA[<p><span class="embed-youtube" style="text-align:center; display: block;"><iframe class='youtube-player' width='640' height='360' src='https://www.youtube.com/embed/36T2_wvi0V4?version=3&#038;rel=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;fs=1&#038;hl=en&#038;autohide=2&#038;wmode=transparent' allowfullscreen='true' style='border:0;' sandbox='allow-scripts allow-same-origin allow-popups allow-presentation'></iframe></span></p>
<blockquote><p>Since the&nbsp;exceptionally popular launch of Crash Bandicoot N.Sane Trilogy&nbsp;on Friday, some fans have complained that jumping feels off for both playable characters Crash and Coco. Jumps seem trickier and slipping off edges appears to be more likely. Finally, we may have an explanation.</p>
<h3><a href="http://www.eurogamer.net/articles/2017-07-04-fans-may-know-why-jumping-is-harder-in-the-crash-bandicoot-n-sane-trilogy">READ MORE »</a></h3>
</blockquote>
]]></html></oembed>