<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[Crashy News]]></provider_name><provider_url><![CDATA[https://crashynews.wordpress.com]]></provider_url><author_name><![CDATA[Motwera]]></author_name><author_url><![CDATA[https://crashynews.wordpress.com/author/motwera/]]></author_url><title><![CDATA[Crash Bandicoot N. Tense Adventure: Video 10, Demo 2 &#8211; Crash&nbsp;Gameplay]]></title><type><![CDATA[link]]></type><html><![CDATA[<p><span class="embed-youtube" style="text-align:center; display: block;"><iframe class='youtube-player' width='640' height='360' src='https://www.youtube.com/embed/Y9KPZ1IGrW0?version=3&#038;rel=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;fs=1&#038;hl=en&#038;autohide=2&#038;wmode=transparent' allowfullscreen='true' style='border:0;' sandbox='allow-scripts allow-same-origin allow-popups allow-presentation'></iframe></span></p>
<blockquote><p>Rapid-fire info: No download link yet. No boss in the demo. Coco won&#8217;t be playble in Crash stages. Nina will be a playable character in Demo 3 and onwards. Like usual more info down below.</p>
<p>So yeah, this demo won&#8217;t be as pretty as the first one, buuut like I&#8217;ve stated before I still wanted to give you guys something to play soooo hey! While it might seem like waste of time to make test stages I&#8217;ll just scrap later (that was the case with demo 1 too actually), I actually learn alot of things when doing these, from figuring out what works and what doesn&#8217;t, to finding glitches and fixing them. Plus hey I get to show that the project isn&#8217;t dead and you players get to test things out and give me feedback, I love watching playthroughs from others.</p>
<p>The eventual Demo 3 will probably be smaller (1-2 stages) and will hoooopefully be released in a couple of months (but please don&#8217;t hunt me if that doesn&#8217;t happen), I&#8217;m hoping to make a small Nina demo once we get to work on her gameplay. Other than that I&#8217;m hoping to start working on stages for the full game after that, there&#8217;s changes and fixes here and there I want to make to both Crash and Coco buuut yeah, I don&#8217;t wanna stay finetuning things for another year, hah, too many fangames never leave the mid-development hell as is.</p>
<p>Also uh about music, OzoneOne is very much still in the team and all, we all just ran out of time to get as much done as we would&#8217;ve liked. I&#8217;m not stressing about that too much though since this demo isn&#8217;t the final game by any means. Expect to hear some gooood tunes from Ozone again in the future!</p></blockquote>
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