<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[Crashy News]]></provider_name><provider_url><![CDATA[https://crashynews.wordpress.com]]></provider_url><author_name><![CDATA[Motwera]]></author_name><author_url><![CDATA[https://crashynews.wordpress.com/author/motwera/]]></author_url><title><![CDATA[[LINKED] COGMONKEY: Information about a major Crash Bandicoot N. Sane Trilogy Level Editor Update (The Warp&nbsp;Room)]]></title><type><![CDATA[link]]></type><html><![CDATA[<p><img src="https://i.imgur.com/j4A4uvh.gif" /></p>
<blockquote><p>Here is another update! I started making a new version of the editor from scratch a few weeks ago and have been working on it pretty much every day since then. I still have a lot to do but I&#8217;m really happy with what I&#8217;ve got so far. The new version is a kind of combination of the other prototypes I made, so it includes both the visual unity editor and the cheat engine style &#8220;in game&#8221; editing that I used in the first command line version. I&#8217;m not gonna show much of the actual UI yet because it&#8217;s constantly changing as I add and change features but it is a lot more advanced than the old version, it didn&#8217;t actually take me very long to get back to the point I was at before and then I just kept going as I kept experimenting more and learning more about programming.</p>
<h3><a href="https://thewarproom.com/showthread.php?tid=32&amp;pid=192#pid192">READ MORE »</a></h3>
</blockquote>
]]></html><thumbnail_url><![CDATA[https://i1.wp.com/i.imgur.com/j4A4uvh.gif?fit=440%2C330&ssl=1]]></thumbnail_url><thumbnail_width><![CDATA[]]></thumbnail_width><thumbnail_height><![CDATA[]]></thumbnail_height></oembed>