<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[Crashy News]]></provider_name><provider_url><![CDATA[https://crashynews.wordpress.com]]></provider_url><author_name><![CDATA[Motwera]]></author_name><author_url><![CDATA[https://crashynews.wordpress.com/author/motwera/]]></author_url><title><![CDATA[Aversatrix: Crash Bandicoot 2: Cortex Strikes Back Mod &#8211; press538&nbsp;(wip)]]></title><type><![CDATA[link]]></type><html><![CDATA[<p><span class="embed-youtube" style="text-align:center; display: block;"><iframe class='youtube-player' width='640' height='360' src='https://www.youtube.com/embed/v9xY9NlYDOg?version=3&#038;rel=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;fs=1&#038;hl=en&#038;autohide=2&#038;wmode=transparent' allowfullscreen='true' style='border:0;' sandbox='allow-scripts allow-same-origin allow-popups allow-presentation'></iframe></span></p>
<blockquote><p>Recorded on ePSXe 2.0.0, but tested on Xebra. All the lags were game lags, especially the fat one in the death route.<br />
The entire concept is that its dry and thats why you can walk around, why the scenery is not moving, why the mines are down, why there are normal/land enemies.<br />
Its based on the base level I made, so yay it works I guess. I wanted the dark segment to be a bonus, but it didn&#8217;t work.</p>
<p>GIVE ME FEEDBACK PLEASE.<br />
Also what even do I give this? Totally Dry? idk give suggestions pls thx</p>
<p>Objects:<br />
evil plant, armadillo (naked only), possum, lizard, shoot plant, saw turtle, spike turtle, firefly, death elev, mine, golden platform.</p>
<p>To do:<br />
• placement like everywhere<br />
• fix 05_sZ lag (death route)<br />
• music<br />
• have a look at gba games cuz 2d<br />
• maybe fix the armored armadillo<br />
• fix the sky</p>
<p><a href="https://cdn.discordapp.com/attachments/579988312383553536/591018340906958848/press538.bin"><strong>[DOWNLOAD]</strong></a></p></blockquote>
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