<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[Crashy News]]></provider_name><provider_url><![CDATA[https://crashynews.wordpress.com]]></provider_url><author_name><![CDATA[Motwera]]></author_name><author_url><![CDATA[https://crashynews.wordpress.com/author/motwera/]]></author_url><title><![CDATA[[LINKED] GamesRadar+: The making of Crash Team Racing &#8211; How Naughty Dog made a kart racing classic after getting burnt out on Crash Bandicoot (Daniel Arey&nbsp;Interview)]]></title><type><![CDATA[link]]></type><html><![CDATA[<p><img loading="lazy" data-attachment-id="19887" data-permalink="https://crashynews.wordpress.com/2019/06/29/linked-gamesradar-the-making-of-crash-team-racing-how-naughty-dog-made-a-kart-racing-classic-after-getting-burnt-out-on-crash-bandicoot-daniel-arey-interview/jus3zqhbzchl3dtyyirvl6/" data-orig-file="https://crashynews.files.wordpress.com/2019/06/jus3zqhbzchl3dtyyirvl6.jpg" data-orig-size="1280,720" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="jUS3ZQhbZCHL3DtyyirvL6" data-image-description="" data-medium-file="https://crashynews.files.wordpress.com/2019/06/jus3zqhbzchl3dtyyirvl6.jpg?w=300" data-large-file="https://crashynews.files.wordpress.com/2019/06/jus3zqhbzchl3dtyyirvl6.jpg?w=1024" class="alignnone size-full wp-image-19887" src="https://crashynews.files.wordpress.com/2019/06/jus3zqhbzchl3dtyyirvl6.jpg?w=700&#038;h=394" alt="" width="700" height="394" srcset="https://crashynews.files.wordpress.com/2019/06/jus3zqhbzchl3dtyyirvl6.jpg?w=700&amp;h=394 700w, https://crashynews.files.wordpress.com/2019/06/jus3zqhbzchl3dtyyirvl6.jpg?w=150&amp;h=84 150w, https://crashynews.files.wordpress.com/2019/06/jus3zqhbzchl3dtyyirvl6.jpg?w=300&amp;h=169 300w, https://crashynews.files.wordpress.com/2019/06/jus3zqhbzchl3dtyyirvl6.jpg?w=768&amp;h=432 768w, https://crashynews.files.wordpress.com/2019/06/jus3zqhbzchl3dtyyirvl6.jpg?w=1024&amp;h=576 1024w, https://crashynews.files.wordpress.com/2019/06/jus3zqhbzchl3dtyyirvl6.jpg 1280w" sizes="(max-width: 700px) 100vw, 700px" /></p>
<blockquote><p><em>Retro Gamer sits down with legendary designer Daniel Arey to revisit the game behind Crash Team Racing: Nitro Refuelled</em></p>
<p>Arguably, the PlayStation didn’t need a mascot, but Californian-based developer Naughty Dog viewed the system’s initial lack of a digital frontman as an opportunity, and by late 1998, the company&#8217;s massively successful Crash Bandicoot character had become the PlayStation’s answer to Sonic and Mario. However, designer Daniel Arey remembers the third Crash platformer draining his team&#8217;s batteries and prompting them to seek a fresh challenge.</p>
<h3><a href="https://www.gamesradar.com/the-making-of-crash-team-racing/">READ MORE »</a></h3>
</blockquote>
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