<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[Crashy News]]></provider_name><provider_url><![CDATA[https://crashynews.wordpress.com]]></provider_url><author_name><![CDATA[Motwera]]></author_name><author_url><![CDATA[https://crashynews.wordpress.com/author/motwera/]]></author_url><title><![CDATA[Stavbeka: Crash Bandicoot &amp; The Wrath of Cortex N.Vigorated 25/8/19 + EARLY BAMBOOZLED (Dreams&nbsp;PS4)]]></title><type><![CDATA[link]]></type><html><![CDATA[<p><span class="embed-youtube" style="text-align:center; display: block;"><iframe class='youtube-player' width='640' height='360' src='https://www.youtube.com/embed/NZpzYV65WSA?version=3&#038;rel=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;fs=1&#038;hl=en&#038;autohide=2&#038;wmode=transparent' allowfullscreen='true' style='border:0;' sandbox='allow-scripts allow-same-origin allow-popups allow-presentation'></iframe></span></p>
<blockquote><p>TODAY IS THE DAY THAT I OFFICIALLY START THE REMAKE<br />
I&#8217;ve quashed enough bugs and fine-tuned assets. From last time, I&#8217;ve added a 3D HUD, gave the crates more generous hitboxes, added two pointless coloured gems and fixed up relics.<br />
Although I still haven&#8217;t made Crash yet, I can do an Atlasphere level.<br />
Therefore.<br />
Bamboozled.<br />
I&#8217;ve only spent about 3 hrs on the level (mainly tuning the HUD and quashing crate spawn issues) but thus, it&#8217;s still progress.<br />
One thing to note: The Wumpa didn&#8217;t reset at 100, but that&#8217;s already fixed (it was a variable name error.)</p></blockquote>
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