<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[Crashy News]]></provider_name><provider_url><![CDATA[https://crashynews.wordpress.com]]></provider_url><author_name><![CDATA[Motwera]]></author_name><author_url><![CDATA[https://crashynews.wordpress.com/author/motwera/]]></author_url><title><![CDATA[airumu: Porting Crash 1 code to Crash 2 (Crash Bandicoot 2: Cortex Strikes Back&nbsp;Mod)]]></title><type><![CDATA[link]]></type><html><![CDATA[<p><span class="embed-youtube" style="text-align:center; display: block;"><iframe class='youtube-player' width='640' height='360' src='https://www.youtube.com/embed/kvVBSNClljw?version=3&#038;rel=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;fs=1&#038;hl=en&#038;autohide=2&#038;wmode=transparent' allowfullscreen='true' style='border:0;' sandbox='allow-scripts allow-same-origin allow-popups allow-presentation'></iframe></span></p>
<blockquote><p>Since mdude decompiled GOOL files in the Crash Bandicoot into the gooc format and node started <a href="https://youtu.be/-0bW0LD0kBs">porting them to Crash 2</a>, so I decided to do it too.<br />
In this video I ported BridC which contains bridge objects.</p>
<p>It works very well, yes!</p></blockquote>
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