<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[Crashy News]]></provider_name><provider_url><![CDATA[https://crashynews.wordpress.com]]></provider_url><author_name><![CDATA[Motwera]]></author_name><author_url><![CDATA[https://crashynews.wordpress.com/author/motwera/]]></author_url><title><![CDATA[[LINKED] IGN: &#8220;Crash Bandicoot 4: It&#8217;s About Time&#8221; Dev on Making the Biggest Crash Game Ever (Paul Yan of Toys for Bob&nbsp;Interview)]]></title><type><![CDATA[link]]></type><html><![CDATA[<p><img loading="lazy" data-attachment-id="29220" data-permalink="https://crashynews.wordpress.com/2020/06/22/gallery-linked-screenshots-for-crash-bandicoot-4-its-about-time/cb4_screenshot_reveal_02-2/" data-orig-file="https://crashynews.files.wordpress.com/2020/06/cb4_screenshot_reveal_02-1.png" data-orig-size="3840,2160" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="CB4_Screenshot_Reveal_02" data-image-description="" data-medium-file="https://crashynews.files.wordpress.com/2020/06/cb4_screenshot_reveal_02-1.png?w=300" data-large-file="https://crashynews.files.wordpress.com/2020/06/cb4_screenshot_reveal_02-1.png?w=1024" class="alignnone size-full wp-image-29220" src="https://crashynews.files.wordpress.com/2020/06/cb4_screenshot_reveal_02-1.png?w=700&#038;h=394" alt="" width="700" height="394" srcset="https://crashynews.files.wordpress.com/2020/06/cb4_screenshot_reveal_02-1.png?w=700&amp;h=394 700w, https://crashynews.files.wordpress.com/2020/06/cb4_screenshot_reveal_02-1.png?w=1400&amp;h=788 1400w, https://crashynews.files.wordpress.com/2020/06/cb4_screenshot_reveal_02-1.png?w=150&amp;h=84 150w, https://crashynews.files.wordpress.com/2020/06/cb4_screenshot_reveal_02-1.png?w=300&amp;h=169 300w, https://crashynews.files.wordpress.com/2020/06/cb4_screenshot_reveal_02-1.png?w=768&amp;h=432 768w, https://crashynews.files.wordpress.com/2020/06/cb4_screenshot_reveal_02-1.png?w=1024&amp;h=576 1024w" sizes="(max-width: 700px) 100vw, 700px" /></p>
<blockquote><p>Crash Bandicoot 4: It&#8217;s About Time is a direct follow-up to the original, Naughty Dog-developed trilogy that was released on the original PlayStation. But with decades having gone by since their release, Crash 4 developer Toys for Bob had the chance to make something ambitious in size and scope that just couldn&#8217;t be done back then.</p>
<p>Speaking to IGN ahead of Crash 4&#8217;s launch, Toys for Bob studio head Paul Yan elaborated on the scope and ambitions of Crash 4 from the team behind the Spyro Reignited Trilogy.</p>
<h3><a href="https://www.ign.com/articles/crash-bandicoot-4-its-about-time-dev-on-making-the-biggest-crash-game-ever">READ MORE »</a></h3>
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