<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[Crashy News]]></provider_name><provider_url><![CDATA[https://crashynews.wordpress.com]]></provider_url><author_name><![CDATA[Motwera]]></author_name><author_url><![CDATA[https://crashynews.wordpress.com/author/motwera/]]></author_url><title><![CDATA[[LINKED] IGN: Why &#8216;Crash Bandicoot 4: It&#8217;s About Time&#8217; Uses Crash 1&#8217;s World Map&nbsp;Design]]></title><type><![CDATA[link]]></type><html><![CDATA[<p><img loading="lazy" data-attachment-id="29228" data-permalink="https://crashynews.wordpress.com/2020/06/22/gallery-linked-screenshots-for-crash-bandicoot-4-its-about-time/cb4_screenshot_reveal_13-2/" data-orig-file="https://crashynews.files.wordpress.com/2020/06/cb4_screenshot_reveal_13-1.png" data-orig-size="3840,2160" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="CB4_Screenshot_Reveal_13" data-image-description="" data-medium-file="https://crashynews.files.wordpress.com/2020/06/cb4_screenshot_reveal_13-1.png?w=300" data-large-file="https://crashynews.files.wordpress.com/2020/06/cb4_screenshot_reveal_13-1.png?w=1024" class="alignnone size-full wp-image-29228" src="https://crashynews.files.wordpress.com/2020/06/cb4_screenshot_reveal_13-1.png?w=700&#038;h=394" alt="" width="700" height="394" srcset="https://crashynews.files.wordpress.com/2020/06/cb4_screenshot_reveal_13-1.png?w=700&amp;h=394 700w, https://crashynews.files.wordpress.com/2020/06/cb4_screenshot_reveal_13-1.png?w=1400&amp;h=788 1400w, https://crashynews.files.wordpress.com/2020/06/cb4_screenshot_reveal_13-1.png?w=150&amp;h=84 150w, https://crashynews.files.wordpress.com/2020/06/cb4_screenshot_reveal_13-1.png?w=300&amp;h=169 300w, https://crashynews.files.wordpress.com/2020/06/cb4_screenshot_reveal_13-1.png?w=768&amp;h=432 768w, https://crashynews.files.wordpress.com/2020/06/cb4_screenshot_reveal_13-1.png?w=1024&amp;h=576 1024w" sizes="(max-width: 700px) 100vw, 700px" /></p>
<blockquote><p>Crash Bandicoot 4 makes the choice to return to a world map format closer to Crash Bandicoot 1 than the warp room setup of Crash 2 and 3. And while the team at Toys for Bob didn’t initially plan for it, the map actually provided the developers with a structure for how it wanted to introduce players to Crash 4’s story and difficulty.</p>
<p>Speaking to IGN ahead of Crash 4’s launch, Toys for Bob studio co-head Paul Yan discussed the approach, as well as <a href="https://www.ign.com/articles/crash-bandicoot-4-its-about-time-dev-on-making-the-biggest-crash-game-ever">how the team set out to make the biggest Crash game ever</a>. And initially, the team thought it would just continue the trend of Crash 3&#8217;s warp room map, but realized how the style of Crash 1’s world map better suited their designs.</p>
<h3><a href="https://www.ign.com/articles/why-crash-bandicoot-4-uses-crash-1s-world-map-design">READ MORE »</a></h3>
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