<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[Crashy News]]></provider_name><provider_url><![CDATA[https://crashynews.wordpress.com]]></provider_url><author_name><![CDATA[Motwera]]></author_name><author_url><![CDATA[https://crashynews.wordpress.com/author/motwera/]]></author_url><title><![CDATA[Vicarious Visions&#8217;s &#8220;Game Art Remastered: From Crash, to Kerrigan, to Corley Motors&#8221; by Cory Turner 2018 Panel now available on&nbsp;YouTube]]></title><type><![CDATA[link]]></type><html><![CDATA[<p><span class="embed-youtube" style="text-align:center; display: block;"><iframe class='youtube-player' width='640' height='360' src='https://www.youtube.com/embed/6NSEzm0qy1s?version=3&#038;rel=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;fs=1&#038;hl=en&#038;autohide=2&#038;wmode=transparent' allowfullscreen='true' style='border:0;' sandbox='allow-scripts allow-same-origin allow-popups allow-presentation'></iframe></span></p>
<blockquote><p>In this 2018 GDC panel, Yujin Kiem, Cory Turner and Brian Sousa share their insights, experiences, and eventual success of remastering Crash Bandicoot, Starcraft, and Full Throttle.</p>
<p>Striking the balance in the production of a video game remaster is tricky business. You can easily please as many fans as you disappoint. With modern tools and technology, gamers&#8217; expectations range between revisionism and purism. There is also a general assumption that it is an easy process. In this panel three speakers will share their insights, experiences, and eventual success of remastering &#8216;Crash Bandicoot&#8217;, &#8216;Starcraft&#8217;, and &#8216;Full Throttle&#8217;, three classic games everyone knows and loves. Hear the stories and learn about the unexpected revelations that went into remastering these classic games for the next generation.</p>
<table>
<tbody>
<tr>
<td><strong>Session Name</strong></td>
<td>Game Art Remastered: From Crash, to Kerrigan, to Corley Motors</td>
</tr>
<tr>
<td><strong>Speaker(s)</strong></td>
<td>Yujin Kiem, Cory Turner, Brian Sousa</td>
</tr>
<tr>
<td><strong>Company Name(s)</strong></td>
<td>Shiny Shoe, Vicarious Visions, Blizzard Entertainment</td>
</tr>
<tr>
<td><strong>Track / Format</strong></td>
<td>Visual Arts</td>
</tr>
</tbody>
</table>
<h3><a href="https://gdcvault.com/play/1025133/Game-Art-Remastered-From-Crash">See the Panel Video »</a></h3>
</blockquote>
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