<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[Crashy News]]></provider_name><provider_url><![CDATA[https://crashynews.wordpress.com]]></provider_url><author_name><![CDATA[Motwera]]></author_name><author_url><![CDATA[https://crashynews.wordpress.com/author/motwera/]]></author_url><title><![CDATA[[LINKED] Inverse: Why &#8216;Crash Bandicoot 4: It&#8217;s About Time&#8217; is N. Sanely faithful to Naughty Dog&#8217;s&nbsp;trilogy]]></title><type><![CDATA[link]]></type><html><![CDATA[<p><img loading="lazy" data-attachment-id="31503" data-permalink="https://crashynews.wordpress.com/2020/10/06/gallery-misc-launch-screenshots-for-crash-bandicoot-4-its-about-time/cb4_screenshot_launch_4_crash_coco/" data-orig-file="https://crashynews.files.wordpress.com/2020/10/cb4_screenshot_launch_4_crash_coco.jpg" data-orig-size="3840,2160" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="CB4_Screenshot_Launch_4_Crash_Coco" data-image-description="" data-medium-file="https://crashynews.files.wordpress.com/2020/10/cb4_screenshot_launch_4_crash_coco.jpg?w=300" data-large-file="https://crashynews.files.wordpress.com/2020/10/cb4_screenshot_launch_4_crash_coco.jpg?w=1024" class="alignnone size-full wp-image-31503" src="https://crashynews.files.wordpress.com/2020/10/cb4_screenshot_launch_4_crash_coco.jpg?w=700&#038;h=394" alt="" width="700" height="394" srcset="https://crashynews.files.wordpress.com/2020/10/cb4_screenshot_launch_4_crash_coco.jpg?w=700&amp;h=394 700w, https://crashynews.files.wordpress.com/2020/10/cb4_screenshot_launch_4_crash_coco.jpg?w=1400&amp;h=788 1400w, https://crashynews.files.wordpress.com/2020/10/cb4_screenshot_launch_4_crash_coco.jpg?w=150&amp;h=84 150w, https://crashynews.files.wordpress.com/2020/10/cb4_screenshot_launch_4_crash_coco.jpg?w=300&amp;h=169 300w, https://crashynews.files.wordpress.com/2020/10/cb4_screenshot_launch_4_crash_coco.jpg?w=768&amp;h=432 768w, https://crashynews.files.wordpress.com/2020/10/cb4_screenshot_launch_4_crash_coco.jpg?w=1024&amp;h=576 1024w" sizes="(max-width: 700px) 100vw, 700px" /></p>
<blockquote><p><em>Here&#8217;s how developer Toys For Bob did it.</em></p>
<p>The title &#8220;Crash Bandicoot 4: It&#8217;s About Time&#8221; doesn’t just refer to the game’s time-traveling premise.</p>
<p>Crash Bandicoot 4 is getting billed as a direct sequel with Crash 3: Warped in both story and level design almost 22 years after Warped was released on the original PlayStation. Living up to the formula that The Last of Us Part II developer Naughty Dog established with Crash Bandicoot back in the ‘90s while enhancing the mechanics for current-gen consoles is a tall task, but it’s a challenge that producer Louis Studdert and developer Toys For Bob were enthusiastic to take on.</p>
<p>“When we saw the tremendous success of the Crash Bandicoot N. Sane Trilogy, we knew that there was actually a really clear hunger for that authentic gameplay from the original trilogy,” Studdert tells Inverse.</p>
<h3><a href="https://www.inverse.com/gaming/crash-bandicoot-4-interview-toys-for-bob">READ MORE »</a></h3>
</blockquote>
]]></html><thumbnail_url><![CDATA[https://crashynews.files.wordpress.com/2020/10/cb4_screenshot_launch_4_crash_coco.jpg?fit=440%2C330]]></thumbnail_url><thumbnail_width><![CDATA[440]]></thumbnail_width><thumbnail_height><![CDATA[248]]></thumbnail_height></oembed>