<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[Crashy News]]></provider_name><provider_url><![CDATA[https://crashynews.wordpress.com]]></provider_url><author_name><![CDATA[Motwera]]></author_name><author_url><![CDATA[https://crashynews.wordpress.com/author/motwera/]]></author_url><title><![CDATA[AustinSV: How Are The Crash Bandicoot Games Animated? &#8211; Animation Review: Crash 1-3, N Sane Trilogy, Crash&nbsp;4]]></title><type><![CDATA[link]]></type><html><![CDATA[<p><span class="embed-youtube" style="text-align:center; display: block;"><iframe class='youtube-player' width='640' height='360' src='https://www.youtube.com/embed/GQ8Wb2Q4EDk?version=3&#038;rel=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;fs=1&#038;hl=en&#038;autohide=2&#038;wmode=transparent' allowfullscreen='true' style='border:0;' sandbox='allow-scripts allow-same-origin allow-popups allow-presentation'></iframe></span></p>
<blockquote><p>This is a review of what goes into animating the Crash Bandicoot games. In this video we discuss Crash Bandicoot, Crash Bandicoot 2: Cortex Strikes Back, and Crash Bandicoot 3: Warped as well as their remakes developed by Vicarious Visions: Crash Bandicoot: The N. Sane Trilogy. Then, we also take a look at the animation of the newly released Crash Banditcoot 4: It&#8217;s About Time! developed by Toys for Bob! This was my first attempt at a video like this being about animation. I did my best to cover as much ground as I could, and as a result there&#8217;s a lot of small details I didn&#8217;t get to cover.</p></blockquote>
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