<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[Crashy News]]></provider_name><provider_url><![CDATA[https://crashynews.wordpress.com]]></provider_url><author_name><![CDATA[Motwera]]></author_name><author_url><![CDATA[https://crashynews.wordpress.com/author/motwera/]]></author_url><title><![CDATA[Alex&#8217;s Stuff: I Made a Crash Bandicoot Game but with RTX ON [Fan&nbsp;Made]]]></title><type><![CDATA[link]]></type><html><![CDATA[<p><span class="embed-youtube" style="text-align:center; display: block;"><iframe class='youtube-player' width='640' height='360' src='https://www.youtube.com/embed/ri738H5liI0?version=3&#038;rel=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;fs=1&#038;hl=en&#038;autohide=2&#038;wmode=transparent' allowfullscreen='true' style='border:0;' sandbox='allow-scripts allow-same-origin allow-popups allow-presentation'></iframe></span></p>
<blockquote><p>So this is another fan made Crash Bandicoot game that I made, but THIS TIME, this time I tried to spice the things a bit up.<br />
I tried enabling Raytracing in my games once and it looked absolutely stunning. So I got an idea of implementing a Raytracing in my Crash project.<br />
The biggest thread was the impact on the performance, but after a few optimizations I managed to run it at 60fps.</p>
<p>Hope you like the new style of the video if not SCREAM AT ME down in the comments.</p></blockquote>
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