<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[Crashy News]]></provider_name><provider_url><![CDATA[https://crashynews.wordpress.com]]></provider_url><author_name><![CDATA[Motwera]]></author_name><author_url><![CDATA[https://crashynews.wordpress.com/author/motwera/]]></author_url><title><![CDATA[[LINKED] Game Informer: Crash Bandicoot, Streets of Rage, And How Familiarity Can Top&nbsp;Innovation]]></title><type><![CDATA[link]]></type><html><![CDATA[<p><img loading="lazy" data-attachment-id="32588" data-permalink="https://crashynews.wordpress.com/2020/11/26/linked-game-informer-crash-bandicoot-streets-of-rage-and-how-familiarity-can-top-innovation/crashstreets_header/" data-orig-file="https://crashynews.files.wordpress.com/2020/11/crashstreets_header.jpg" data-orig-size="1460,821" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="crashstreets_header" data-image-description="" data-medium-file="https://crashynews.files.wordpress.com/2020/11/crashstreets_header.jpg?w=300" data-large-file="https://crashynews.files.wordpress.com/2020/11/crashstreets_header.jpg?w=1024" class="alignnone wp-image-32588 size-full" src="https://crashynews.files.wordpress.com/2020/11/crashstreets_header.jpg?w=1460&#038;h=821" alt="" width="1460" height="821" srcset="https://crashynews.files.wordpress.com/2020/11/crashstreets_header.jpg 1460w, https://crashynews.files.wordpress.com/2020/11/crashstreets_header.jpg?w=150&amp;h=84 150w, https://crashynews.files.wordpress.com/2020/11/crashstreets_header.jpg?w=300&amp;h=169 300w, https://crashynews.files.wordpress.com/2020/11/crashstreets_header.jpg?w=768&amp;h=432 768w, https://crashynews.files.wordpress.com/2020/11/crashstreets_header.jpg?w=1024&amp;h=576 1024w" sizes="(max-width: 1460px) 100vw, 1460px" /></p>
<blockquote><p>2020 has seen its fair share of innovative experiences. The Last of Us Part II raised new bars in interactive storytelling. Half-Life: Alyx set a standard for story-driven VR campaigns. Watch Dogs: Legion ditched NPCs for a city filled with recruitable allies. Even Final Fantasy VII Remake reinvented itself into an amazing new experience that, from a design standpoint, barely resembles its original RPG form. That’s all well and good, but I’d like to redirect some of that spotlight to a pair of games that didn’t need a dump truck of fancy bells and whistles to be barrels of fun: Streets of Rage 4 and Crash Bandicoot 4: It’s About Time.</p>
<h3><a href="https://www.gameinformer.com/2020/11/26/crash-bandicoot-streets-of-rage-and-how-familiarity-can-top-innovation">READ MORE »</a></h3>
</blockquote>
]]></html><thumbnail_url><![CDATA[https://crashynews.files.wordpress.com/2020/11/crashstreets_header.jpg?fit=440%2C330]]></thumbnail_url><thumbnail_width><![CDATA[439]]></thumbnail_width><thumbnail_height><![CDATA[247]]></thumbnail_height></oembed>