<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[Crashy News]]></provider_name><provider_url><![CDATA[https://crashynews.wordpress.com]]></provider_url><author_name><![CDATA[Motwera]]></author_name><author_url><![CDATA[https://crashynews.wordpress.com/author/motwera/]]></author_url><title><![CDATA[PeteThePlayer: [dubbed] Crash Boom Bang! &#8211;&nbsp;Cutscenes]]></title><type><![CDATA[link]]></type><html><![CDATA[<p><span class="embed-youtube" style="text-align:center; display: block;"><iframe class='youtube-player' width='640' height='360' src='https://www.youtube.com/embed/3LugTgv_umY?version=3&#038;rel=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;fs=1&#038;hl=en&#038;autohide=2&#038;wmode=transparent' allowfullscreen='true' style='border:0;' sandbox='allow-scripts allow-same-origin allow-popups allow-presentation'></iframe></span></p>
<blockquote><p>So this was a rough one. Not only is Crash Boom Bang infamous for being regarded as the single worst Crash game of the series but it also contains among the most horrible-looking footage and graphics imaginable for a DS game. Needless to say, I struggled to make this look even ~decent~ but I tried. Make sure to NOT watch this in full screen anyway though (it&#8217;s pixelated enough as is)!</p>
<p>Editing this beat was rough but at least I had a lot of ideas for certain setpieces so I could just jump from one to the other and have a few nice moments. Since the game solely provides stills in form of panels and textboxes, I had to make sure to edit every shot to create the various mouth shapes etc. (really cumbersome!). I really liked the lightning strike at the start of the video. I also figured that adding several anime-esque sound effect would complement this game quite well, given that it was originally released in Japan first &#8211; unlike any other game in the series.</p>
<p>The Japanese origin is also probably the reason why the dialogue is sooo &#8230;questionably translated I guess? It&#8217;s bad okay. But I didn&#8217;t want to change it anyway though just so it retains its ridiculousness. I did add two little pieces of extra dialogue for the Lab Assistants and Tawna just because otherwise they wouldn&#8217;t have anything to say at all and it felt like a wasted opportunity. On that note, I also had to determine who says what, because sometimes you get shots with several characters but the textboxes in the game don&#8217;t specify who&#8217;s speaking. I used that opportunity to feasibly give dialogue for as many characters as I could to avoid only having Coco, Cortex and the Viscount speak at all times.</p>
<p>As for voice acting, everyone who has previously voiced a character in one of my dubs reprises their role here &#8211; some of them took on a new role too. The Kiwi Dragon (special shoutout to him!!) approached me to try for the Viscount himself and he did a stellar job as well, considering there was no reference since this is the only game with that character. The voice was just spot-on to me. Lab Assistants were portrayed by [CRSHBORT] and irl contacts of mine covered Pura and Tawna (dankjewel!). Really happy overall with how the VA stuff turned out!</p>
<p>Next (and final?) Crash handheld dub will be Crash of the Titans GBA (whenever I get to it, university&#8217;s gonna get a bit tougher again with the current situation). Lemme know if you enjoyed this!</p></blockquote>
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