<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[Crunchy Leaf Games]]></provider_name><provider_url><![CDATA[https://crunchyleafgames.wordpress.com]]></provider_url><author_name><![CDATA[Max]]></author_name><author_url><![CDATA[https://crunchyleafgames.wordpress.com/author/crunchyleafgames/]]></author_url><title><![CDATA[CopyPixel FTW]]></title><type><![CDATA[link]]></type><html><![CDATA[<p>So I&#8217;ve been working on the rendering code the last couple of days and I&#8217;m now considering switching over to blitting for everything.</p>
<p>The main problem with the flash vector renderer is that it has performance issues when displaying a large number of objects at the same time, a problem that simply doesn&#8217;t exist when using blitting (see <a title="http://www.electrotank.com/junk/mike/flash/copyPixel/" href="http://www.electrotank.com/junk/mike/flash/copyPixel/" target="_blank">this awesome example</a>). Another problem is that it has trouble with the 2d free-scrolling background, making it move in jumps at times which gives the impression that the game isn&#8217;t running smoothly. Perhaps I will be able to fix this with blitting by applying a slight motion blur effect to the background.</p>
<p>Update wise, I will be upping a new version soon with better balance and couple other smaller changes. I think most people haven&#8217;t even seen all the enemy types yet, because waves 5 and 6 are way too hard. I will also set up a survey so people can give me their take on the prototype and make suggestions.</p>
<p>Until then you can still play the original prototype <a title="http://www.maxdohme.de/shooter/" href="http://www.maxdohme.de/shooter/" target="_blank">here</a>.</p>
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