<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[Darkstalker90 Gaming]]></provider_name><provider_url><![CDATA[https://darkstalker90gaming.wordpress.com]]></provider_url><author_name><![CDATA[Darkstalker90]]></author_name><author_url><![CDATA[https://darkstalker90gaming.wordpress.com/author/darkstalker90/]]></author_url><title><![CDATA[Paper Mario: Origami&nbsp;King]]></title><type><![CDATA[link]]></type><html><![CDATA[
<div class="wp-block-image"><figure class="aligncenter size-large"><img data-attachment-id="1886" data-permalink="https://darkstalker90gaming.wordpress.com/origami-1/" data-orig-file="https://darkstalker90gaming.files.wordpress.com/2020/06/origami-1.jpg" data-orig-size="1600,800" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="origami-1" data-image-description="" data-medium-file="https://darkstalker90gaming.files.wordpress.com/2020/06/origami-1.jpg?w=300" data-large-file="https://darkstalker90gaming.files.wordpress.com/2020/06/origami-1.jpg?w=1024" src="https://darkstalker90gaming.files.wordpress.com/2020/06/origami-1.jpg?w=1024" alt="" class="wp-image-1886" srcset="https://darkstalker90gaming.files.wordpress.com/2020/06/origami-1.jpg?w=1024 1024w, https://darkstalker90gaming.files.wordpress.com/2020/06/origami-1.jpg?w=150 150w, https://darkstalker90gaming.files.wordpress.com/2020/06/origami-1.jpg?w=300 300w, https://darkstalker90gaming.files.wordpress.com/2020/06/origami-1.jpg?w=768 768w, https://darkstalker90gaming.files.wordpress.com/2020/06/origami-1.jpg 1600w" sizes="(max-width: 1024px) 100vw, 1024px" /></figure></div>



<p>This post &#8211; about the upcoming new <strong><em>Paper Mario </em></strong>game &#8211; was inspired by a good read on <a href="https://wizarddojo.com/2020/05/14/first-thoughts-on-paper-mario-the-origami-king/">The Wizard Dojo</a>.  Check out Scott&#8217;s thoughts (and blog in general) &#8211; it&#8217;s much better than what I cobble together here.</p>



<p>Anyway, there&#8217;s this new <em>Paper Mario</em> game coming out soon for the Switch, subtitled <em><strong>The Origami King</strong></em>. You may have heard of it. A lot of Nintendo/Switch fans lost their shit and got super-excited about it (good for them), while others have had a more lukewarm response to Mario&#8217;s latest paper-based spin-off. Where do <em>I</em> sit on this one? Somewhere in the middle. The trailer <em>looked</em> fun, but also <em>disappointing</em>. Maybe I&#8217;m just an crusty old entitled gamer? Perhaps.</p>



<p>But here&#8217;s the issue: <em>The Origami King</em> resembles <em><strong>Sticker Star</strong></em> and <em><strong>Colour Splash</strong></em> &#8211; not the first two <em>Paper Mario</em> games that fans desperately want to see a proper sequel to. </p>



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<p>Y&#8217;see, the N64 <em>Paper Mario</em> and it&#8217;s Gamecube follow-up, <em><strong>The Thousand-Year Door</strong></em>, were such rich experiences. There was the captivating, absolutely gorgeous art style for starters. Then there was legitimately entertaining humour, fantastically-creative paper-based special abilities, and a recurring cast of original characters/races mixing it up with the classic Toads, Yoshis, Goombas etc. More importantly, there was the RPG style of gameplay which was both satisfying <em>and</em> challenging. PS2 and Xbox owners may have dismissed <em>TTYD</em> as &#8220;childish&#8221; in period (as with <em>most</em> first-party Nintendo games which were apparently inferior to murdering prostitutes, street racing, and worshipping enormous digital breasts) but there was a <em>proper</em> game there &#8211; style AND substance. Kiddy Nintendo game? Bring that perception with you and try to clear the Pit of Hundred Trials, or rock up to the final boss expecting a kid-friendly ride.</p>



<p>I received <em>The Thousand Year Door</em> for Christmas back in 2004 and I absolutely <em>caned</em> that game. I spent hours levelling-up and doing everything possible in order to collect the rarest and best badges. In fact, just writing about it makes me want to hook the Gamecube up and start a new save file.</p>



<div class="wp-block-image"><figure class="aligncenter size-large"><img data-attachment-id="1888" data-permalink="https://darkstalker90gaming.wordpress.com/origami-2/" data-orig-file="https://darkstalker90gaming.files.wordpress.com/2020/06/origami-2.png" data-orig-size="640,480" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="origami-2" data-image-description="" data-medium-file="https://darkstalker90gaming.files.wordpress.com/2020/06/origami-2.png?w=300" data-large-file="https://darkstalker90gaming.files.wordpress.com/2020/06/origami-2.png?w=640" src="https://darkstalker90gaming.files.wordpress.com/2020/06/origami-2.png?w=640" alt="" class="wp-image-1888" srcset="https://darkstalker90gaming.files.wordpress.com/2020/06/origami-2.png 640w, https://darkstalker90gaming.files.wordpress.com/2020/06/origami-2.png?w=150 150w, https://darkstalker90gaming.files.wordpress.com/2020/06/origami-2.png?w=300 300w" sizes="(max-width: 640px) 100vw, 640px" /><figcaption><strong><span class="has-inline-color has-dark-gray-color">One of the best games that I have ever played. [Image: Retroplace]</span></strong></figcaption></figure></div>



<p>A lot of people slate <em><strong>Super Paper Mario</strong></em> for the Wii and cite it as the beginning of the end. While I totally get that viewpoint, it was<em> still </em>a game that I got a heck of a lot out of. True, the hybrid RPG/platformer design was &#8211; in hindsight &#8211; the clear transitional period for the series, and the game is centred around the plane-changing <s>gimmick</s> mechanic, but it still contained original characters, all the charm of the first two games, and those all-important RPG elements. No, it <em>didn&#8217;t</em> quite stack up against its predecessors, but it was <em>far</em> from a crap sequel. The only thing I despised about the game was the hateful lock-up glitch that plagued the initial print run.</p>



<p>Things didn&#8217;t really go downhill until 2012&#8217;s <em>Sticker Star</em> for the 3DS. This game had all the visual charm and humour that the series had become renowed for, but stripped away <em>everything</em> else. There was a greater focus on the papercraft-style world, the partner system was removed, and emphasis on a proper storyline was massively reduced. Worse still, the RPG elements were watered-down so much that it was impossible to consider <em>Sticker Star</em> an RPG in the same vein as the N64/GC games. The central gimmick this time was the use of titular stickers. Stickers were used to battle, and to activate set-pieces that would allow you progress through areas. As well as being a gimmick, it was <em>hugely</em> frustrating mechanic. Didn&#8217;t have the right stickers to deal with certain enemies? Well, you were screwed. The clues as to which stickers to use to transform the landscape were also often very cryptic, the solutions sometimes making little logical sense. And if you used the wrong one? It didn&#8217;t return to your inventory &#8211; it was lost. Ultimately, it meant tons of back-tracking and grinding to build a big enough collection of stickers to deal with enemies, as well as heaps of trial-and-error with the stickers needed to make progress.</p>



<p>The <em>Paper Mario</em>-specific characters and races were also conspicuously absent. This, the shelving of the RPG format, and the token story that nobody gave a fuck about, were all apparently the request of Shigeru Miyamoto.</p>



<blockquote class="wp-block-quote is-style-large"><p>According to an interview with some of the game&#8217;s developers, the partner system prevalent in previous <em>Paper Mario</em> titles was removed because it was found to often conflict with the sticker-focused gameplay and the developers were asked by Miyamoto to, &#8220;As much as possible, complete [the game] with only characters from the Super Mario world.&#8221; Miyamoto also asked the developers to change the gameplay and battles because he considered them to be too similar to <em>The Thousand Year Door</em> and asked the developers to greatly de-emphasise the game&#8217;s story, saying &#8220;It&#8217;s fine without a story, so do we really need one?&#8221; The world map and level system seen in <em>Sticker Star</em> was implemented so that players could easily stop and resume play at any time.</p><cite>Wikipedia</cite></blockquote>



<p>I don&#8217;t like to use the phrase &#8220;dumbed-down&#8221; but that&#8217;s<em> exactly</em> what happened here. <em>Sticker Star</em> was a <em>Paper Mario</em> Lite &#8211; a friendly, easy-to-pick-up game that didn&#8217;t place many demands on the player. Unfortunately, making the series accessible, nixing its individuality, and saddling players with the frustrating sticker mechanic was a toxic concoction that long-time fans didn&#8217;t enjoy the taste of. To make matters <em>worse</em>, there was no washing the bad taste away with the Wii-U follow-up, <em>Colour Splash</em>. While the game definitely had more meat on the bones, it still followed the <em>Sticker Star</em> formula a little <em>too</em> closely. Stickers were replaced with cards and touch-screen shenanigans on the Wii-U Gamepad, but the emphasis was still on the paperly style of the game world, and a more action-orientated approach.</p>



<p>In the interests of balance, I <em>did</em> play and complete both <em>Sticker Star</em> and <em>Colour Splash</em>. I also <em><span style="text-decoration:underline;">enjoyed</span></em> them to a degree, certainly enough to see both games through to their conclusions. Contrary to many negative opinions of these games, I really dug the paper-based world design and the playful creativity that came with them. The visuals really grabbed my attention and made me smile, just as Nintendo stablemates <em><strong>Kirby&#8217;s Epic Yarn</strong></em> and <em><strong>Yoshi&#8217;s Woolly World</strong></em> did. These were real &#8220;only on Nintendo&#8221; moments that make owning their machines worthwhile.</p>



<div class="wp-block-image"><figure class="aligncenter size-large"><img data-attachment-id="1890" data-permalink="https://darkstalker90gaming.wordpress.com/origami-3/" data-orig-file="https://darkstalker90gaming.files.wordpress.com/2020/06/origami-3.jpg" data-orig-size="1920,1080" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="origami-3" data-image-description="" data-medium-file="https://darkstalker90gaming.files.wordpress.com/2020/06/origami-3.jpg?w=300" data-large-file="https://darkstalker90gaming.files.wordpress.com/2020/06/origami-3.jpg?w=1024" src="https://darkstalker90gaming.files.wordpress.com/2020/06/origami-3.jpg?w=1024" alt="" class="wp-image-1890" srcset="https://darkstalker90gaming.files.wordpress.com/2020/06/origami-3.jpg?w=1024 1024w, https://darkstalker90gaming.files.wordpress.com/2020/06/origami-3.jpg?w=150 150w, https://darkstalker90gaming.files.wordpress.com/2020/06/origami-3.jpg?w=300 300w, https://darkstalker90gaming.files.wordpress.com/2020/06/origami-3.jpg?w=768 768w, https://darkstalker90gaming.files.wordpress.com/2020/06/origami-3.jpg 1920w" sizes="(max-width: 1024px) 100vw, 1024px" /><figcaption><strong><span class="has-inline-color has-dark-gray-color">Toads. Lots and lots of Toads. Better get used to them with Sticker Star/Colour Splash. [Image; Pinterest]</span></strong></figcaption></figure></div>



<p>But I <em>resented</em> the gameplay in both games and the simplification of what had once been an RPG series. <em>Sticker Star</em> and <em>Colour Splash</em> were both solid, enjoyable games that were built to the usual standards of reliable Nintendo quality. However, I cannot see myself <em>ever</em> wanting to play them again in the same way that simply writing about <em>The Thousand-Year Door</em> makes me itch to start it over. In fact, I would have happily <em>sold</em> both games on by now if it weren&#8217;t for the fact that they were gifts, leaving me with an irrational sense of duty to keep them on the shelf.</p>



<p>So I finally arrive at the incoming <em>The Origami King</em>. I had the old feeling of excitement when I saw that there was a trailer for a new <em>Paper Mario</em> game (even though I still don&#8217;t own a Switch!), but said excitement was immediately dampened. I like what I saw with regards to the visual style, origami elements, and humour. But &#8211; again &#8211; there were no <em>Paper Mario</em>-specific characters and not much in the way of RPGness. Obviously, it was a two-minute teaser trailer, so it&#8217;s clearly too early to doom-monger and confirm that <em>The Origami King</em> is going to be another disappointing entry, but what I saw was very <em>Sticker Star</em>/<em>Colour Splash</em>, and that doesn&#8217;t excite me very much.</p>



<p><em>The Origami King</em> will be a fun, charming game (it would be silly to argue otherwise), and I would &#8211; regardless of reservations &#8211; like to play it. It will probably sell decently for Nintendo too. But I highly doubt that it will do much &#8211; if <em>anything</em> at all &#8211; to satiate the appetite of those who yearn for a return to the glory days of the N64 and Gamecube <em>Paper Mario</em> games. However, it&#8217;s important to remember that there are a lot of gamers who <em>haven&#8217;t</em> experienced those games so, while they don&#8217;t know what they are missing, they can also look at these newer installments with fresh, unbiased eyes and just enjoy them for what they are. And if they sell well and are received favourably then who are we to argue? Sometimes you have to <em>accept</em> that you are no longer the target audience for a videogame publisher, as disappointing as that may be.</p>
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