<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[Dreamers Inc]]></provider_name><provider_url><![CDATA[https://dreamerincblog.wordpress.com]]></provider_url><author_name><![CDATA[Dreamer]]></author_name><author_url><![CDATA[https://dreamerincblog.wordpress.com/author/dreamersinc12/]]></author_url><title><![CDATA[DevLog #1 Raiding the&nbsp;Fridge]]></title><type><![CDATA[link]]></type><html><![CDATA[<p>I just got the level back from the Alpha tester and looks like I will be spend a large span of time fixing a few bugs and updating Game Objects. For Starter here is the list of issue bugs identified.</p>
<ul>
<li>City remains unnamed</li>
<li>17 locations where player can fall through map located</li>
<li>8 walls that can be walked through</li>
<li>Control System for player input operates random</li>
<li></li>
</ul>
<p>GameObjects to be Updated</p>
<ul>
<li>Bushes</li>
<li>Street Lights</li>
<li>Light Map for Scene</li>
<li>Swords for player</li>
</ul>
<p>&nbsp;</p>
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<p>The final challenge for this Build is to a basic Enemy AI up and running. The original FSM system implemented has reached it limits and fixing the issues are costing more time then just cutting everything out and rewriting.</p>
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