<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[Dreamers Inc]]></provider_name><provider_url><![CDATA[https://dreamerincblog.wordpress.com]]></provider_url><author_name><![CDATA[Dreamer]]></author_name><author_url><![CDATA[https://dreamerincblog.wordpress.com/author/dreamersinc12/]]></author_url><title><![CDATA[It&#8217;s Been Awhile.]]></title><type><![CDATA[link]]></type><html><![CDATA[<p>It has been awhile since I last posted anything of substance to this to devblog. A series of unfortunate event cause me to talk a long hiatus from gaming, game development, and tech. However, I am back with restored vigor and ambition and a shiny new Gaming pc rig.</p>
<p>So the big question is where does this journey began? A lot has change around the game development world since I have been away. Unity3d is now implementing an Entity Component System, HDR Pipeline, and Cinematic system. All features I can wait to get me hands on and learn more about. For this iteration of the project I will be attempting to learn and use the unity ECS system. The first script that we going to attempt to apply ECS to is the character controller system.</p>
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