<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[Dreamers Inc]]></provider_name><provider_url><![CDATA[https://dreamerincblog.wordpress.com]]></provider_url><author_name><![CDATA[Dreamer]]></author_name><author_url><![CDATA[https://dreamerincblog.wordpress.com/author/dreamersinc12/]]></author_url><title><![CDATA[Dev Log 008: Getting Back on Track With&nbsp;AI]]></title><type><![CDATA[link]]></type><html><![CDATA[<p>Once again I am face to face with my old nemesis, AI. Coming from gameplay programming, AI has been a particular thorn in my side on every project I work on. An with my self driven push to include more ECS based system in my project, AI have really been a challenge this time. So this month, I am focus on developing a Hybrid ECS based Infinite Axis AI System. Want to follow along and tell me about everything I am doing wrong? Check out the github <a href="https://github.com/DreamersIncStudios/ECS-IAUS-sytstem">page.</a> The system I am developing is based off the Infinite Axis Utility System developed by Dave Mark. <a href="https://github.com/DreamersIncStudios/ECS-IAUS-sytstem">Fast Foward to 33 minute mark to learn more.</a></p>
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